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Source Filmmaker

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[PBR]Five Nights at Freddy's VR: Help Wanted - Glitchtrap (Springbonnie Man)
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Universe: Original IP
Model
Models: Character
Tags: SFM
File Size
Posted
63.075 MB
Jun 2, 2019 @ 3:55pm
1 Change Note ( view )

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[PBR]Five Nights at Freddy's VR: Help Wanted - Glitchtrap (Springbonnie Man)

Description
This is Glitchtrap from FNaF VR: Help Wanted

This is a PBR port; Don't just slap a white spotlight on the model and expect it to look nice. Play with lighting and radius.
The model will appear super glossy in the dark, you've been warned.

Features:
-Springbonnie Man/Glitchtrap/VirtualTrap/Malhare/Whatever
-Original rig, modified to be ValveBiped friendly
-Glowing eyes skin
-Procedural Bones[gyazo.com]
-BlueFlytrap's pseudo-PBR materials

Credits:
-Steel Wool Studios: Model, rig, textures
-Th3Unkn0wns: Providing me with the assets
-Galaxyi: Port
-BlueFlytrap: Pseudo-PBR material mehod

"Can you hear me?"

Includes:
gala\fnafhw\glitchtrap.mdl
Popular Discussions View All (1)
4
Oct 23, 2020 @ 9:10am
Artwork
UXthem
79 Comments
Galaxyi  [author] Jan 12, 2024 @ 4:40pm 
you're better off grabbing the fbx and textures directly from the game files, this upload has been optimized for sfm and won't work great for blender
Bluxx Jan 12, 2024 @ 7:33am 
Can I use this in Blender?
DoomGuy Nov 10, 2022 @ 8:46am 
yes
Ryn :) Jan 22, 2021 @ 5:07am 
"SMELL MY FINGERSSSSSSS" Says the rabbit that was skinned inside of a game that forever will haunt the souls of people who thought fnaf would end with Five Nights At Freddy's Ultimate Custom Night
Weirdo2121 Aug 7, 2020 @ 9:17am 
thank you
Galaxyi  [author] May 10, 2020 @ 2:53pm 
the vest is part of the mesh
i guess you could manually select it in blender and delete the rest however don't expect good results
zz88k May 10, 2020 @ 12:34pm 
is there a way i can get the vest model?
Rainbow Apr 26, 2020 @ 8:42am 
just a sugjestion if it does work
Galaxyi  [author] Apr 26, 2020 @ 8:34am 
pretty sure the other ports don't have procedural bones so idk if it'd really work
Rainbow Apr 26, 2020 @ 8:32am 
im saying you can use this one as a ref animation then connect all the other glitchtraps to mix the combo of the said model and the animation will stay the same if done correctly