XCOM 2
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[WOTC] High Caliber Pistol/Autopistol
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1.527 MB
May 25, 2019 @ 7:16am
Mar 22, 2022 @ 9:43am
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[WOTC] High Caliber Pistol/Autopistol

In 1 collection by Veehementia
[WOTC] Veehementia's Mods and Ports
55 items
Description
READ THE DESCRIPTION

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Why, Firaxis? Why did you scratch this one and gave us UZIs-lookalikes instead?

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DESCRIPTION

Hello there!

This mod adds a pistol (or autopistol, you can configure that in the config file) taken from unused assets of the game. Specifically, according to its name, this should have been the CV Templar Autopistol. Sad.

It also comes with 4 visual attachments: Scope, Laser Sight, Suppressor and Hair Trigger.

In the config you can configure if making it behave like a Pistol or a Templar Autopistol, as well as choose between single-shot firing animation or the Templar's full auto firing animation.

The rest is history: three tiers, custom stats etc etc... By default, stats mirror that of the Pistol's.

Have fun!


DONATIONS

Want to buy me a drink? To say "thank you"? To fill me with booze as to make me fall in an alcohol-induced coma and stop making bad jokes? Now you can! You can donate here: paypal.me/nardonematteo98
Donations are NOT required and I won't stop making stuff if you don't donate, don't worry: I make stuff for passion, not money. It's just a way to say "thank you". Or to fuel my alcoholism. Whatever sounds better.


SPECIAL THANKS

  • So there's this group that makes awesome stuff and is super cool, but I can't quite get the name... Right! It's TeamCX!
Popular Discussions View All (1)
2
Jun 16, 2019 @ 10:48pm
Some Minor Issues I Noticed
yes_commander
87 Comments
justinfreeman Aug 15, 2022 @ 9:32pm 
So, I stumbled across this mod, and love this for an Infiltrator build... but I can't add upgrades/mods to it, as a primary (with True Primary Secondary mod). The upgrade option is grayed out. Please point me in the right direction?
Californiadreaming Sep 13, 2021 @ 6:40pm 
Is there any way to make the autopistol option work with Iridar's auto pistol overhaul? That would be great!
Alpha115 Jan 19, 2021 @ 8:47pm 
thanks, keep up your amazing work.
Veehementia  [author] Jan 19, 2021 @ 2:03pm 
@Alpha115 fixed.
Alpha115 Jan 19, 2021 @ 9:35am 
Hi When this is set to auto pistol its magnetic and Plasma tiers cannot take standard shots due to lacking the Template.Abilities.AddItem('PistolStandardShot'); you set it up for the conventional tier pistol but not the magnetic or plasma tier versions.
Veehementia  [author] Nov 3, 2020 @ 10:41am 
@Zoinho1
They are left in such a state that finishing them would be close to making then anew, and I'm no modeler. So no, i won't.
Zoinho1 Nov 3, 2020 @ 7:19am 
Those unfinished autopistol tier 2 and 3, do you plan to complete/rebuild?
Novash Aug 7, 2020 @ 11:21am 
@Veehementia
Great thanks :steamdance:
Veehementia  [author] Aug 7, 2020 @ 10:38am 
@Novash You can find a link in the XCOM 2 modding subreddit, r/xcom2mods. Should be in the sidebar (if you're on desktop) or in the "Menu" section if you're on mobile.
Novash Aug 7, 2020 @ 9:45am 
@Veehementia
I have been trying to find the Discord channel, but no luck. What is it called?