Total War: WARHAMMER II

Total War: WARHAMMER II

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Better Tiranoc Chariot
   
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Tags: mod, Units
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69.943 KB
May 7, 2019 @ 11:16am
Dec 12, 2020 @ 12:06pm
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Better Tiranoc Chariot

In 1 collection by Greymalkin
Seryozha's Collection
66 items
Description
This is my first mod. I just wanted to make it harder to decide between the Tiranoc and the Ithilmar Chariots.

My Tiranoc Chariot is an Armour-Piercing Missile platform. Given that the only AP missiles in the High Elf army are the Sisters of Avelorn, I think this makes this chariot relevant. It's a work in progress.

Current values:

Missile Range: 170 (was 165)
Marksmanship Bonus: 33 (was 20)
Damage: 13 (was 19)
Armour-Piercing Damage: 19 (was 13)
Charge Bonus: 60 (was 55)
Acceleration: 6.5 (was 6.1)
Deceleration: 7.5 (was 7)
Charge Speed 11.3 (was 10.8)

I envision the Tiranoc Chariot as a valuable asset when facing heavily-armored enemies like Dwarves, Chaos or Lizardmen. Its standard magic projectiles are now AP and more accurate, so they can cut through all the regular sources of damage mitigation in the game.

The small increase to the Charge Bonus makes it better at finishing off those routing units at the end of the battle. The vanilla Tiranoc chariot has the same acceleration, deceleration and charge speed values as the Ithilmar, so I increased those a little, to represent its lighter armor and differentiate both platforms a bit more. I'm quite sure chariots were historically faster than single horses, but TWH2 thinks the opposite (and wolves, and even spiders, are faster than horses in this game, which is preposterous), so increasing speed would mess up with the whole game balance, and I didn't want to go that far.

If you find that micro-managing chariots is not your thing, I recommend "AI General: Spectator Mode Advanced": https://steamcommunity.com/sharedfiles/filedetails/?id=1165729756. Let the AI control your cavalry and chariots, or even better, let her control the rest of your army, while you focus your attention on the former.

If you'd like to see a general boost to chariot's performance across the board, I recommend "More Mass for Cavalry and Chariots": https://steamcommunity.com/sharedfiles/filedetails/?id=1330256547.

I'm open to suggestions. Let me know in the comments below how the Tiranoc Chariot could be improved based on the lore and game balance.
1 Comments
The Great Skink Priest Sep 3, 2019 @ 5:00pm 
Very cool mod. I never use chariots but now I have a reason to.