Total War: WARHAMMER II

Total War: WARHAMMER II

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Storm of Chaos
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Tags: mod, Campaign
File Size
Posted
Updated
17.658 MB
May 3, 2019 @ 3:17am
Aug 12, 2021 @ 12:44pm
35 Change Notes ( view )
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Storm of Chaos

Description
This mod adds four playable Chaos factions; the Blades of Khorne, Children of Nurgle, Scions of Slaanesh, and the Talons of Tzeentch, enabling cooperative Chaos play while offering different start positions and playstyles for Chaos, and making the default experience a little less repetitive. All four factions are playable in both Mortal Empires and Vortex campaigns! Some features;

FACTIONS
  • The Blades of Khorne cannot access Sorcerer lords or heroes other than a very limited cap of Shaman-Sorcerers, but have more army-buffing skills on their lords than most, and many lords have multiple unique active abilities that can be used to affect the flow of battle. Egil Styrbjorn is an incredibly powerful but slow duelist who buffs a variety of marauders and chaos units, Scyla Anfingrim is a monstrous Chaos Spawn with potent Marauder melee and ranged buffs, Atropos the Dreadlord brought a small contingent of elite Dark Elf units, and the rogue strategist Gaius van Baelsar brings a variety of Empire artillery and cavalry!

  • The Children of Nurgle offer a variety of plague-focused lords and can infest their lords with permanent plagues. Lord Blistrox can curry favor with the four Great Clans to bring them under his influence, Skoroth the Scourge can evolve and customize Plagueborn and Aberrations with mutually exclusive upgrades, Valnir the Reaper can infect himself, his army, and his foes with a variety of devastating plagues, and Kharan the Blighted is a siege specialist who can build extra siege towers and cripple enemy defensive towers. They also come with a custom Lore of Nurgle!

  • The Talons of Tzeentch are heavily magic focused. Most lords are able to dominate battlefields with their powerful and unique magic, or counter enemy casters. Sarthorael can access 4 different lores (including Light!) with a number of custom spells, Saenathra is a massive Arachnarok spider that consumes magic and buffs spiders, Prometheus the giant can access Life magic and buff trolls/giants, and Balor buffs Fimir and marauders. Also comes with a full custom Lore of Tzeentch!

  • Sigvald is a hoe. Proper Slaanesh faction eventually(tm).

LORDS
  • 12 new legendary lords, each with a full suite of unique items and army buffing skills to incentivize various playstyles! Some focus entirely on Chaos units, while others allow you to build limited numbers of units from other factions based on their backstory; no two will play alike!

  • Most lords buff specific groups of units significantly and have high level skill upgrades to make them more viable into mid-lategame - whether it be Plague Monk Censer Bearers with bound spells for Blistrox or Prometheus getting different buffs and active abilities for most types of giants, they may not be as tough and efficient as Chosen but offer very different playstyles.

  • Vanilla Warriors of Chaos lords were also improved to varying degrees; Sigvald is now a nimble and deadly AP-focused melee duelist, highly resistant to knockback, with a much stronger focus on Marauder play and a special skill that significantly buffs the Mirror Guard. Arachaon gets slightly improved army buffs, a special skill buffing the Swords of Chaos, and a Chaos Dragon mount inspired by (yeah yeah) AoS Dorghar. Kholek is unchanged 'cuz he's already god.

  • Egil also starts with his daughters from lore as unique Legendary Heroes, Hrefna and Fraygerd. Fast but fragile duelists with different specialties, each can unlock various short-duration army buffs to reward a little extra micro and speed up their slower father.

VANILLA UPDATES
  • Chosen now have immunity to psychology, Manticores got a bonus versus large, unarmored trolls now move a little faster and have better MD, and Aspiring Champions are now significantly scarier. Tried to keep the vanilla unit changes minimal but felt like a few underperforming units could use some love. Chosen weren't really underperforming, but dangit, they shouldn't terror rout!

  • Chaos blue line skills improved significantly to rival game 2 lords; weaker skills now have additional or stronger effects, Replenishment added to several skills to add up to the 20% available to most game 2 lords.

  • Horde main buildings now grant additional growth/chaos corruption; the main line research now gives slight factionwide growth bonuses as well. Encamp now costs 0 movement a la Vampire Coast lords and gives a boost to growth. Overall it shouldn't be VC level crazy fast growth, but a lot less waiting around than vanilla.

  • Additional building population cost halved; to balance this out, the cost of high level buildings increased, in some cases significantly, especially the main settlement line. The idea is that you shouldn't be punished as much for going wide, but the new growth sources shouldn't give you tier 5 everything super fast.


NEW BUILDINGS AND UNITS
  • Plenty of new units to add versatility beyond just rushing Chosen; tier 5 Manticores, significantly expanded Marauder line, Chaos Dragons, Gorebeasts, Chosen Berserkers, Marauder Huskarls, Fimir, Pink Horrors, angry spiders, and more! Some are limited in number for balance purposes. Some have special mechanics; forest spiders are lightning fast skirmishers that can climb walls!

  • Three new sets of buildings to customize your horde! Further increase horde replenishment, movement range, XP/turn, and other utility with horde support buildings; or unlock and upgrade 8 new army abilities to suck your foes into the Warp, conjure massive chaos firestorms, or grant increasingly powerful Marks of each Chaos God to individual units for the duration of a battle!

  • Additionally, many lords have access to 1-3 custom buildings which are typically how they access limited units, may allow access to existing units at a lower tier than normal, and sometimes offer additional buffs.


NEW SPELLS
Many new magic spells across various lores, to help each legendary lord feel extra unique! Arnzipal's Black Horror is now a proper spell in the Dark lore, while Noctilus's Wraithstorm is now a Shadow magic spell. But that's not all; other lore-inspired spells from the Lores of Metal, Fire, and even Light exist! Because what's a Tzeentchian army without a bit of rules lawyering, anyways? Lore of Nurgle and Tzeentch are in as well too!

COMPATIBILITY
This is a startpos mod, which means it won't play nice with any other startpos mods - faction unlockers in particular. So no Crynsos Faction Unlocker or Mixu's new unlocker.

Playable with SFO/Radious/etc, but balance may not be perfect.

Note that this mod is absolutely playable without it, but Norsca DLC adds many lower tier Norscan units to the roster to flesh things out and is highly recommended.


KNOWN ISSUES
  • Due to the only Giant overworld animation being an unmoving boss, Prometheus moonwalks across the campaign map instead of walking like a mere mortal. He still works fine in battle.

  • Similarly, Scyla Anfingrim is a t-posing elf on campaign map. Sorry guys. CA is racist against Chaos Spawn.

  • Gorebeasts will occasionally moonwalk backwards after a charge. Just part of them being animated as a chariot mount, not much I can do about it.


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Much of the knowledge that helped me make this mod came from the good folks over at the C&C Modding Den, a Discord server where many community figures congregate. Great place to learn from more experienced modders or just vent about what's going wrong with your Nude Malekith mod. I highly recommend it! ...The server, not the Malekith thing. https://discord.gg/VwygWKB
Popular Discussions View All (2)
7
Nov 21, 2021 @ 7:34am
Lords
Cryswar
0
May 8, 2019 @ 4:39am
Units
Cryswar
876 Comments
Cryswar  [author] Sep 15, 2023 @ 11:30am 
Thanks!
Santos Sep 15, 2023 @ 9:41am 
nice mod
Nelthar Sep 12, 2023 @ 8:06am 
YES
Sly Sep 11, 2023 @ 6:40pm 
Aye already subbed. Gotta work today :( but I can't wait to play
Cryswar  [author] Sep 11, 2023 @ 4:48pm 
It's finally, FINALLY done. Well, not done, but released and playable and people can volunteer to be unpaid beta testers. Sorta joking but there's 100% gonna be some bugs or locs missing somewhere, I always forget something.

https://steamcommunity.com/sharedfiles/filedetails/?id=3034400389&tscn=1694472818
Cryswar  [author] Sep 9, 2023 @ 11:30am 
Yeah, the starts are doable as a player, I tried to balance each starting enemy to be a pyrrhic victory on auto or a reasonably challenging but less painful manual battle.

You have a great day too! I'm gonna try to get some more skills/localization done today, hopefully enough for a beta.
Nelthar Sep 9, 2023 @ 11:20am 
real players know what to do and how if you know the game well i really like minor faction even in lore like clar karond clan volkn and others while the ai will sometimes kill itself well that comes from someone who likes challenges so yeah others have to work hard for it

it is a lot work making enemys start units well i dont know who it works but take your time cryswar have a great day or good night sleep :D
Cryswar  [author] Sep 9, 2023 @ 10:41am 
Yeah, I don't mess with faction potential so a lot of these minor factions still get run over earlygame. Will see how people like/dislike that, I didn't want to overshadow vanilla LLs.

Yeah... localization has been a nightmare lol. I worked on it a lot of yesterday and still got nowhere close to done, and that was with 90% of it already done. Just an insane amount of stuff. I'm hoping for a Sunday beta though, maybe monday, we'll see.
Nelthar Sep 9, 2023 @ 12:47am 
Prometheus start sounds interesting as i know that the Flamegullets normally die off in 3 way the white dwarfs kills them the witch king kills them or taurox kills them but they can get some ruins and maybe can help maly to kill the skavens im very interested who he will go

i wonder how balor will end up as a horde or faction well we will see in the future

i can only guess localization 40 LLs - some who have start post like red duke and boris will be a lot of work (unless i misuderstand something rn) i thinke if it comes to screenshots you can do them later or maybe Fin could help you with screenshots
Cryswar  [author] Sep 8, 2023 @ 10:54am 
Prometheus joined the Flamegullets ogre tribe in Naggaroth. Felt kinda fitting given how much of his story was wandering around the frozen north.

Balor, for now, is just part of Throgg's faction. I think I might turn him into his own faction down the road, but idk if I want him to be a normal Norsca faction or a horde.

Sarthorael came out pretty well, I played him and had fun! Hope you enjoy when it hits. I'm gonna try to finish localization today, idk what I'm gonna do for screenshots but we'll burn that bridge as we go lol.