Sid Meier's Civilization VI

Sid Meier's Civilization VI

32 ratings
Fisheries For All
   
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Type: Mod
Mod: Gameplay
File Size
Posted
Updated
0.001 MB
Mar 30, 2019 @ 9:43pm
Dec 18, 2019 @ 9:59pm
2 Change Notes ( view )

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Fisheries For All

Description
Everyone can build fisheries after Sailing is discovered. No Governor needed.
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9 Comments
blkbutterfly74 Jan 7 @ 6:15am 
Great idea!

Fishery is such a great (and necessary) improvement on many maps this should be the case. However maybe it should become activated in mid-game. Instead in GS we get that quite ridiculous Sea stead improvement very late game.
Forekast May 17, 2020 @ 10:47am 
I like the suggestion @Angelhearth is making: allow the Fishery to be built in any city, as long as you've at least invested in getting Liang and her Aquaculture promotion.

It'd feel a bit more legit for me anyway
Angelhearth Mar 31, 2020 @ 5:34am 
I would have loved to see a mod where you need Liang, but not necessarily in the city you want to build the fisheries. IE. Only those with Liang can build fisheries, and they can then build them in all cities.
duggelz  [author] Jan 26, 2020 @ 10:52pm 
It seems to be working again. Let me know if you have any problems.
duggelz  [author] Dec 9, 2019 @ 5:16am 
This appears to have broken after the latest update. Investigating...
savoir10 Jun 24, 2019 @ 8:16pm 
Appears to be working OK after June Patch.
duggelz  [author] Apr 25, 2019 @ 9:56pm 
Yes, the governor still gives her bonus. There is one hiccup, which is that if you promote her while in a city that already has fisheries, you might have to reassign her before the bonus is calculated.
Slamurai Jack Apr 22, 2019 @ 9:52pm 
Does the governor still give the bonus to fisheries? If it does, I think that could be decently balanced.
MathCoffee Apr 11, 2019 @ 1:16am 
Yes! I was hoping to see this, thanks!