Hearts of Iron IV

Hearts of Iron IV

32 ratings
Basic Tech Tree Extension
   
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3.020 MB
Mar 25, 2019 @ 8:15am
Nov 18, 2020 @ 10:59am
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Basic Tech Tree Extension

Description
A tech tree extension that preserves balance and can be plugged into an existing game.

Ever gotten annoyed at how everyone can decrypt everyone's communications in the end game? How technological development slows down from 1942 on, and comes to a dead stop at 1945? How there's no space left to build new factories? Well, me too.

Hence this mod, which attempts to extend the tech tree towards 1950. The idea is that the game should end with some technologies still in the process of being deployed, even for countries at the forefront of technological development.

This not does not expand the tree; it increases its length, but not its breadth. It also attempts to preserve balance, does not touch the existing tree at all, and attempts to copy its design choices (wrong as they may be). Hence, it can be plugged into a game in progress with the vanilla tree without any problems.

Additions

In most cases, this mod is a simple linear extension of what was there (when it makes sense: infantry equipment, trucks, artillery, electronics, industry). Thought was given as to balance and historicity, of course, which is why some paths are not extended further than in vanilla (such as the synthetic oil path, or the construction speed path).

The armor tree has been extended, with elongation of all tank lines. A new branch of tank is added: reconnaissance tanks. They model the new role of light tanks after MBT took over combat roles post-war. They also receive amphibious and airborne tank variants.

Many new jets were added to complete the jet line. Existing fighter jets are given carrier variants (which the US did develop), and a new type of aircraft is added, strike fighters (which are multirole, performing both CAS and naval, with possible fighter duties as well). The heavy fighter line receives a jet descendant, the jet interceptor.

Naval extension is mostly linear, and includes battleships (which is ahistorical, but follows the logic of vanilla where battleships and aircraft carriers are roughly equivalent). The balance is kept by the addition of naval jets.

Doctrines are not extended.

Translations

Russian Translation made by the creator of this mod (which includes a modified version of this one).

Partial French translation

Thanks

Yard1[www.patreon.com] for solving the impossible (for me) problem of having more than three armor subtechs.

Featherus[www.patreon.com]

FAQ

Why not use Road to 56 or Expanded Technology + Industry + Equipment? Because these mods increase the breadth of the tree, so they cannot be plugged into a game in progress. In addition, I'm no fan of their design choices, and I believe they don't always respect the feel of the base tech tree. I wanted something far simpler.

Images are ugly Yeah, I'm no artist. If you do have the skills and are willing to help, that'd be absolutely great.

The balance is bad That's a problem, contact me as soon as possible.

The history is questionable Yes, but so is the history in the original tech tree. Still, if you do have a better solution in mind, do contact me.

Is there a public repository? Yes: https://github.com/m00nnsplit/basic-tech-ext


The picture is Wernher von Braun preparing to whack a kid for asking whether there would be slave labour on the Moon. Well, OK, maybe not. It's him at the Little League team of the Huntsville, Alabama Boys Club.
35 Comments
Liv  [author] Mar 9, 2023 @ 1:41pm 
Nope, it would need significant updating.
grimreapershoots Feb 24, 2023 @ 9:45am 
Does this mod still works?
Lampshade72 Nov 9, 2021 @ 8:59pm 
I was thinking, instead of kaiserreich, making it compatible with Kaiserredux would be easier as I believe they recently removed the ship tech from kaiserreich
Liv  [author] Nov 9, 2021 @ 1:01pm 
Good point, it might be cool (— to have. Not to make). That being said, KR is both slower to run and also faster to end than vanilla ; I think I reached 1946 in two games at most.

I'll try to take a look one day, once KR catches up to the upcoming vanilla expansion.
Comrad Nov 9, 2021 @ 9:58am 
Kaiserreich removed its naval rework, so I don't think it messes with the tech tree anymore. Still, having KR + this mod just shows the vanilla tech tree for me.
Liv  [author] Feb 1, 2021 @ 6:38am 
It's not, because Kaiserreich messes with the tech tree. I started making a KR-compatible version some time ago (I basically only play KR anymore anyway), but decided against it. Having to keep up with Paradox releases and KR releases is more work than I'm willing to provide.

Maybe I should go see the KR team and explain how brilliant my mod is and how they should adopt it..
Lampshade72 Jan 30, 2021 @ 6:08pm 
is this compatible with kaiserreich?
Shireknight Jan 16, 2021 @ 6:56am 
Thank you this sounds exactly what I'm looking for, I'm currently playing as Communist China on a mod free game and even though it's only 1943 have pretty much exhausted the tech tree except for tanks, planes and ships as I'm not really using those. This tree should resolve my problem so I can continue with my current game and still have ways to improve my army/country :-)
News_12 Dec 18, 2020 @ 2:11pm 
Great mod! Really useful for longer form games. Keep up the good work!
Liv  [author] Dec 7, 2020 @ 3:37am 
I'm not great at HoI4 modding (because it's as much about knowing lore through word of mouth than reading documentation) but my answer would be no, there is one file detailing infantry techs and one file detailing the tech panel interface, so you can't have two mods modifying them at a time.