Space Engineers

Space Engineers

117 ratings
Telehandler with Claw
   
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Type: Blueprint
File Size
Posted
1.990 MB
Mar 23, 2019 @ 10:25am
1 Change Note ( view )

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Telehandler with Claw

In 1 collection by Malacanth
Construction Yard
16 items
Description
Telehandler, complete with tilting, extendable arm.

Head tilts as well, it is also detachable so you can attach your own creations, I may do attachments by request.
Can be a little bouncy when extended or with a great amount of weight on it.
If the head gets stuck tilted forward, retract the head piston all the way,lower the arm all the way down, back up, you will see the joint reverse, then extend the head piston and it will be fixed... should.
Controls are on a text panel in the cab.
I set the controls up so they mostly work in increments, extending or retracting a short bit with each press.

Hope you guys enjoy this as much as I enjoyed building it, and remember to hit that thumbs up if you like the build =D.
30 Comments
Malacanth  [author] Apr 9, 2024 @ 6:02pm 
@puppetmaster5000 Just spawned it in, no issues. Slight twist on spawn, but that has always been there, best to spawn it in as close to the ground as you can so it lands flat, cause is the single tilt cylinder for the head.
puppetmaster5000 Apr 9, 2024 @ 12:37pm 
immedietly explodes and flings 4/10
Malacanth  [author] May 20, 2019 @ 7:38am 
@Reddley Most likely culprit is the current hit box of blast door blocks is not right.
Reddley May 19, 2019 @ 10:29pm 
I've tried it in low gravity, and its bad news. It will immediately start flying all over the place, most likely caused by a rotor distanced too close to the vehicle or the pistons min range causing collisions. Otherwise i love this thing for picking up downed ships, and connecting them to stuff with the arm. :steamhappy:
Malacanth  [author] Apr 5, 2019 @ 4:59pm 
@Fluttershy Not sure how it would act on low gravity, if you have it near an artificial gravity generator, then it should be ok.
VectorMane Apr 5, 2019 @ 4:00pm 
that tug to the side issue may be what i'm getting, but it's a little off, because once it starts to lift off the ground, it'll begin to constantly roll on flat ground as if it was rolling down a steep cliff, it'll eventually be destroyed after some time.

I might be just encountering exactly that as i'm spawning it in the air on the moon, so maybe being on the moon amplifies it.
Malacanth  [author] Apr 5, 2019 @ 3:41pm 
@Fluttershy Just tried it and had no issue, just the same tug that has always been there when air spawning it. That tug is caused by the hit box of blast door blocks being a wee bit off at the moment I believe.
Malacanth  [author] Apr 5, 2019 @ 3:37pm 
@Fluttershy I will look into it, I know there is a small tug to one side if you spawn it in the air, it will tilt slightly to the cab side. However as of only 3 days ago I have had no issue with it.
VectorMane Apr 5, 2019 @ 3:34pm 
I have a small bug with this, after spawning it, it begins to spin and roll out of control until self destructing, it's as if a gyro is attached to it auto rotating at full speed, not sure why it would be doing that, it just spins and rolls out of control so quickly i can not get in it and turn it off.

Not sure if anyone else is getting this, but is there a reason why and would there be a fix?
komamann Mar 29, 2019 @ 12:28pm 
nice