Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский)
Español - Latinoamérica (латиноам. испанский)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский)
Português-Brasil (бразильский португальский)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
TIPS:
Keep everything aligned. Every unit and detail is important.
If you're going after a particular theme, I suggest checking out Valve's maps. After you've got your basic test, the rest is basically artwork.
Learn about the different lights: what they do, and how you can control them.
Use a soundscape (env_soundscape) to add a pleasant background noise (so that we don't suspiciously hear nothing when we're standing still).
Finally (if you're daring enough), get technical! That's what separates great Hammer maps from the run-of-the-mill PTI maps (including maps made with mods).
I'm sure some veterans will tell you there are some minor detail issues, but I'm sure you'll get better in practice, and it looks great to me! The puzzle was a bit easy, but very clever! Nice job! I look forward to seeing more of your maps!