Starbound

Starbound

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FU / Shellguard Mech Compatability
   
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Mar 18, 2019 @ 7:55am
May 6, 2021 @ 5:10am
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FU / Shellguard Mech Compatability

Description
Nothing fancy. Adds compatability for Shellguard mech parts to utilize FU mech stats, such as Mass, health bonus, energy adjustments, and so forth.

2 : updated damage values of a few weapons, but primarily balanced the Rotary cannon.

1.2: added support for new parts recently added in SG
59 Comments
Sayter  [author] Nov 26, 2024 @ 8:20pm 
Yes
BlueShadow125 Nov 26, 2024 @ 9:06am 
is this mod still required for FU+shellguard?
Samurai commando Jun 14, 2022 @ 12:14pm 
@sayter could you make a Armour patch for shell guard so the Armour behaves like other Armour so it has some immunity to other stuff like radiation resistance or damage resistance
Melodic Oak Apr 1, 2022 @ 1:34pm 
Thanks Sayter! Looking forward to trying your mods!
Sayter  [author] Apr 1, 2022 @ 4:17am 
This patch will always be necessary because Shellguard loads after FU, which is why we need the patch! Now you know :)
Melodic Oak Apr 1, 2022 @ 3:32am 
Hiya! Sorry to bother, but does anyone know if this mod is still necessary? Or has the base Frackin Universe core mod updated to already include this patch? Many thanks!
Sayter  [author] May 6, 2021 @ 7:54am 
I simply tuned the damage properly, as I had not taken the splinter-shots that launch from the primary projectile into account on the initial pass. That's it. It can no longer kill a boss in milliseconds but still feels badass.
Vokun Vulon May 6, 2021 @ 7:38am 
I was aiming less for freak out and more for needing verification, information of the changes, there was a lack of change notes when I made the comment, only the line about balancing the rotary cannon, in most patch notes when a single gun is named aside from the rest, its usually either nerfed or buffed in a notable way
Sayter  [author] May 6, 2021 @ 5:14am 
Rather than freak out about it, try it and see , first. The change was to un-break the rotary cannon balance and make the artillery worth using via increasing its per-shot damage.

Resistances are easy enough to apply. Ultraheavy body had resistances applied wrongg. This is now fixed. (thanks).

As for weapon damage: all mech weapons are tested on t6 targets so they don't go to absurd values but have a fair damage ratio for their intended power level. They seem fine on this end, and dont outdamage or underdamage similar tiers of FU weapons. They do, however, all seem to do Physical damage, which is often resisted by space enemies.
Vokun Vulon May 6, 2021 @ 2:11am 
Balanced the Rotary Cannon how? I'm concerned that you named this weapon alone, in all honestly, everything else needed to come up, not this to go down, all of their stuff is weak as all hell, between underpowered weapons and a lack of any enviromental resistances, such as pressure/heat/ect, actually makes these the most useless mechs available in FU, their parts are only good up until the very first mech you can get that has resistances (most of players should already have this before reaching shellguard) and all their guns are basically out-matched by mid-game at least, bar the Rotary cannon, which you apparently "balanced"