Arma 3
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Iron Front ArmA 3 : additional Bagpipes tracks
 
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Data Type: Mod
Mod Type: Sound
File Size
Posted
Updated
58.033 MB
Mar 15, 2019 @ 8:15am
Mar 31, 2019 @ 8:58am
3 Change Notes ( view )

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Iron Front ArmA 3 : additional Bagpipes tracks

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In 1 collection by El Tyranos
Battlegroup 21 - WW2 Open Games
11 items
Description
This file will add 25 tracks to your in-game Bagpipes playlist.
Feel free to use it as reference to add new sounds of your own. Your bagpipes can then play movies soundtracks or the sex pistols!

Tracks list :
Amazing Grace, A parting glass, Athol Highlanders, Battle of Stirling bridge, Bluebonnets, ♥♥♥♥ of the north, Crossing the Rhine, Earl of Dunmore, El Alamein, Glendaruel Highlanders, Glengarry gathering, Going home, Hector the hero, Heights of Cassino, Kinlochmoidart, Lovat's lament, Pipes at Yale, Red Hector of the battles, Scotland the Brave, Somme, The black bear, The company lament, War or peace, The Maple Leaf, When the battle is over

Please be aware : This addon won't directly be integrated into Iron Front because sounds licence is not matching our licence, yet it is officially supported by IF dev team.
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32 Comments
Zalto Aug 26, 2019 @ 10:36am 
You just press the reload key once you have the pipes equiped then click your chosen song or manual play and then hit escape. You'll start playing after you click the fire button
The Kriegsmarine Aug 17, 2019 @ 9:57am 
I may be an idiot but I have never done anything like this before, could someone please tell me how to get the songs to play? Do I have to put them into a specific file or is there an in game menu I am supposed to be using. Thanks in advance.
El Tyranos  [author] Aug 2, 2019 @ 8:57am 
client side
Walter Ninjacow Richard Aug 1, 2019 @ 7:46pm 
Is this server side or client side?
drtuned May 27, 2019 @ 1:21pm 
I'd like to add Sands of Kuwait, but there would likely be a copyright issue for you to include it in the mod. https://youtu.be/woROQ-TsKrM
drtuned May 27, 2019 @ 1:18pm 
@El Tyranos Ah that makes sense thank you. I couldn't find the correct method to use as a reference as you mentioned above.
El Tyranos  [author] May 26, 2019 @ 3:14pm 
otherwise you just have to add LIB_soundTyp = "BagPipeTrack"; to your CfgSounds class so it's detected as a bagipes sound. PBO is protected for copyright reasons.
El Tyranos  [author] May 26, 2019 @ 3:12pm 
@drtuned: if you have any relevant bagpipe sound in good quality and with pipe only (no drums) I can add it directly here
drtuned May 26, 2019 @ 2:17pm 
I am trying to unpack the .pbo in order to add some additional tracks of my own, but my .pbo manager is giving an error that the file is either corrupt or an unkown format.
Any assistance on getting this opened up would be appreciated.
El Tyranos  [author] May 11, 2019 @ 6:33pm 
@Frable: clients must run it
@Joves.S: no it is not planned
@Savius: they are not declared as musics
@loringwilder: please check you launched the mod correctly and if still broken make a report at : https://feedback.ww2ina3.com/ TY