Arma 3
82 ratings
Extended Function Viewer
   
Award
Favorite
Favorited
Unfavorite
Data Type: Mod
Mod Type: Editor Extension
File Size
Posted
Updated
139.990 KB
Mar 9, 2019 @ 8:22pm
Oct 17, 2020 @ 5:45pm
13 Change Notes ( view )

Subscribe to download
Extended Function Viewer

In 1 collection by Connor
My A3 Workshop Releases
8 items
Description
An advanced Arma 3 function viewer with list filtering, popular themes, multiple file loading methods and syntax highlighting!

Source code: https://github.com/ConnorAU/A3ExtendedFunctionViewer
BIF Thread: https://forums.bohemia.net/forums/topic/222286-extended-function-viewer/
Discord: https://discord.gg/DMkxetD

License:
https://github.com/ConnorAU/A3ExtendedFunctionViewer/blob/master/LICENSE
16 Comments
Bud Liteyear Nov 13, 2023 @ 1:48am 
I want to cry: I am so fucking newb, I can't even figure out where to execute the functions I find in the function viewer.

Putting them into the debug menu doesn't seem to do anything. And that is the extent of my scripting knowledge.
Phronk Nov 1, 2020 @ 2:01pm 
@Connor : My late response to earlier, confirmed that this mod does not annoying auto-add itself as a mod requirement to missions you edit with it enabled. Yay! This mod is a must-have if you enjoy not going blind. Cleanly organized too. :grwheart:
[+| CL rautamiekka Oct 17, 2020 @ 5:32pm 
Just opened a ticket over at GitHub about a fatal error that aborts the game during startup:
https://github.com/ConnorAU/A3ExtendedFunctionViewer/issues/3

Mentioning here in case someone happens to come to report the same here.
Millenwise Mar 27, 2019 @ 7:04pm 
On what Phronk said, I've had CBA loaded but not used and it's ended up causing dependencies, and even changed some of the init codes I had on some objects (I think it added some call commands around the place). I had the same question as him anyway, so good to see that it doesn't create a dependency.
Connor  [author] Mar 20, 2019 @ 2:05pm 
I was considering it but I’m not sure it will be as useful as this.
Target Practice Mar 20, 2019 @ 9:08am 
Any chance of an extended config viewer?
Connor  [author] Mar 15, 2019 @ 9:44pm 
@Phronk No it shouldn't do. Usually mods only add as a dependency if an item used by the mod is placed on the map. This mod doesn't add or modify any items, units, vehicles or any of that stuff so it should be safe to use while editing maps.
Phronk Mar 15, 2019 @ 8:06pm 
This is really useful. Out of curiosity, does editing a mission while running this cause it to auto-add itself as a required add-on for the mission? (Other client-side mods that do this are CBA_A3 and JSRS, which is annoying, so that's why I ask)
40-7 Mar 15, 2019 @ 12:23pm 
very useful thanks.
.kabaL Mar 14, 2019 @ 3:00pm 
Very very very good addon!