Space Engineers

Space Engineers

65 ratings
Stargate Weapons Pack improved (Drones, Ancient, Ori, Wraith, Goa'uld, Asgard)
   
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Type: Mod
Mod category: Block, Modpack
File Size
Posted
Updated
1.649 MB
Mar 1, 2019 @ 8:01pm
Nov 6, 2019 @ 12:06pm
112 Change Notes ( view )

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Stargate Weapons Pack improved (Drones, Ancient, Ori, Wraith, Goa'uld, Asgard)

In 2 collections by AuntySocialQueen
Stargate SG1 Ships - Tau'ri - Asgard - Goa'uld - Ori
26 items
Stargate Atlantis / Universe Ships - Ancients - Asuran - Wraith
22 items
Description
Improved weapopns as well as may new ones, based on the work from the Stargate weapons pack https://steamcommunity.com/workshop/filedetails/?id=769899291 for use in the Atlantis and Aurora builds. Started off just as trying to make the Drones feel more like drones from the shows, rather than standard Space Engineers missiles and it just went from there xD

All weapons in this mod are EXTREMELY powerful and are designed to be used with shield mods, specifically the Defensive shield and Energy Shield mods. My workshop is filled with Stargate ships that these weapons are intended to be used for.

Ancient Drones have a large range (5k) and travel at high speed, as such when they target a ship from long distance they can, in fact, go through shield mods when your ships are far enough away. Not gonna lie, didn't know this was gonna happen but it worked out great, so they work basically like actual drones from the show.

Wraith Turrets do absurd damage but fire slowly

Goa'uld turrets do good damage and travel at a good speed

Asgard Ion Turrets do good damage and have a very fast travel time

As with the show, the Ancient pulse turrets do weak damage (compared to other weapons in the mod) but fire extremely quickly and the projectiles travel quickly.

The Ori beam cannon does outrageous damage but can be dodged.

The Asuran Stargate Beam does great damage and travels extremely quickly with a very large range of 10k

The Ancient Lagrangian Point Satellite beam is OP...nothing can really survive it.

Edit: I've edited the mod, ammo should now be craftable in assemblersj
Edit 2: Error with Drones being assembled into regular 200mm missiles has been fixed.
Edit 3: AIM rocket ammo has now been correctly named and no longer display as '200mm missiles'

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56 Comments
Prometheus Jul 20, 2023 @ 8:19am 
if this is the one with capital weapons its broken
HideoKuze May 2, 2023 @ 8:11pm 
broken, please fix
Wrench Slinger Dec 31, 2022 @ 9:03am 
Ai says max firing range is zero - 4m and control camera is under gun barrel blocking manual view. Is there an issue with the mod? tried redownloading and wiping old files of mod
Ct140aw Nov 30, 2022 @ 12:55pm 
For some odd reason the ai wont use the weapons, I was wondering if I was the only one?
Anubis Corporation Nov 22, 2022 @ 1:29pm 
Actually a great mod, but the towers are poorly programmed and destroy more own
Drach'nyen Jul 3, 2022 @ 12:23pm 
we now need a Culture Weapons mod pls, I cant image the chaos i'd wreck with some CAM-dusters, Nanohole guns, Pancakers, Gridfire projectors, AM-Nanomissiles, Gravity charges, Displacers and Effectors
Hadies_Alchemist Oct 7, 2021 @ 8:59pm 
I would love if you guys made a mod that let those ships spawn as factions in the game.
Zach Jepson Jun 13, 2021 @ 2:56pm 
this would be amazing if its weapon core compatible. there is a mod that makes vanilla turrets weapon core compatible, wonder if it works on these.
recaltotal May 11, 2021 @ 12:50pm 
is there any way to "limitblock" just the langrangian point satellite as not finding the gun name in !blocklimit definitions or a config file that im not seeing to turn down its max "range"
Malpherian Jan 14, 2021 @ 7:25pm 
I am curious.... Did anyone ever fix the goauld turrets to actually look like globs of plasma like they do in the series? Or are they just quick beams of light? Because the goauld turret should fire a slow moving projectile and be kind of well bulbous looking as it travels.