Total War: SHOGUN 2

Total War: SHOGUN 2

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Ultimate Immersive Mod - Part 1
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Tunnisteet: mod
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57.144 MB
21.2.2019 klo 22.40
3.5.2019 klo 8.00
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Ultimate Immersive Mod - Part 1

1 kokoelmassa, tekijä TAKEDA 🔴 SHINGEN
Ultimate Immersive Mod
11 luomusta
Kuvaus






The ultimate goal of this mod is to renew the Shogun 2 Total War experience while taking care to keep its original flavor. With this mod one tries to vary the different possible avenues for the characters (generals, ninja, metsuke, monk, etc.) and the clan (skill trees, technological tree, chain of buildings, etc) without complicating the game. Veterans and new players will be able to play this mod without the danger of facing an impossible learning curve. In addition aesthetic elements have been added for immersion improvement, as the name of all units have been changed to represent as closely as possible the terms used during the Sengoku Jidai and also new daimyo models have been introduced. So if you are interested in diving into this game that has aged very well and still manages to compete with the most recent Total War games, and if you are already bored with Three Kingdoms and you wish to play a real good game, Ultimate Immersive Mod is for YOU!

The 2 parts are needed in order for this mod to work as intended. Subscribe to both of them and start a new game. This mod is NOT compatible with almost any other mods except a few (I will not test them for you). The most important and essential ones will be listed below. This mod is only for Shogun 2 vanilla, not FOTS nor ROTS.

Note : Generals are recruitable with a "Castle & Encampment" constructed in the same province and is capped to 10. You will have to rely on colonel if you are to expand your army at some point. FYI, every battle fought with a colonel (without a character general), there's a chance an event window pop up proposing to enlist a character general.

PART 1
PART 2


FEATURES
Recommended setting (don't complain if you don't play with these settings) : Domination, Hard, Ultra Units Size.
  • Expanded Japan Map
Huge map that expand the lifespan of the game and adds much to immersion, enriching the player's experience by 106 more regions and 103 more clans. The adventure will be slower, but so much more satisfying.

  • 12 Turns per Year
There's 12 turns per year and 4 seasons. This make the mod incompatible with any other mods that mod the turn per year.

  • New & Balanced Units
Many factions have their own specific units, for example most of Chosokabe gochi units have a bow they can fire before engaging in melee combat, the Shimazu have stronger and more disciplined gochi warriors, the Otomo are very westernize and can field a large amount of matchlock units (and Europeans units as well), the Hattori's ninjas are unmatched in all of Japan as well as the Takeda can field the biggest and strongest cavalry armies there ever was. As of the Ikko Ikki, it is said that wherever they go, cities and town are build at each of their stopovers. They ultimatly command the masses and pose the most incredible threat on the long run.

  • Diplomacy Tweaks
Diplomacy has been tweaked to make the player's experience more enjoyable while also not removing the excitement of a challenge. Realm divide will still occur, but this time your allies and long-time partners should not betray you if you do not give them reason. Here's a pro tip: take your damn time, do not rush! Or... well... die and don't whine.

  • Alternate General Skills Tree
The generals' skill tree has been completely reinvented. It is now separated into 6 branches of expertise : diplomatic, nautical, military, martial, investment and sectarian (limited to Uesugi, Ikko Ikki and Otomo). Take your time to discover them, they could all be useful to you at some point and depending of your play style. Tips on how to play the sectarian tree will be added in a discussion thread eventually.

  • Better Traits & Ancillaries
Coming soon!

  • Reworked Buildings
Coming soon!


AGENT & UNIT CAP
All units save Ashigaru have a cap limit so to prevent as much as possible unrealistic army composition. You will have to balance your armies or specialise them if you want, and adapt accordingly.

As for agent, here are the limit cap :

Ninja = 1
Geisha = 1
Metsuke = 3
Monk = 2 (5 for Ikko Ikki)

This will remain so until I have time to rework their Skill Tree. It is to prevent meta-gaming and making the game too easy by assassinating every enemy generals or inciting rebellion here and there every turn.


COOP CAMPAIGN
You must have the ENGLISH version, otherwise it seems that it won't works. If it still doesn't work, unsubscribe from Stronghold of the Samurai. If you still having problem, I can't help you any further.


RECOMMENDED DLCs/MODS
  • DLC > Fall of the Samurai (for some effects to work, not essential)
  • DLC > Hattori Clan Pack
  • DLC > Ikko Ikki Clan Pack
  • DLC > Otomo Clan Pack
  • DLC > Sengoku Jidai Unit Pack
  • MOD > Ashina Extra Character Name by Ashina
  • MOD > Real Armies by Frodo45127
  • MOD > Arrow-Cannon sound fix on TWCenter
  • MOD > Strongholds of the Samurai by Sorinel1991


KNOWN BUGS
MAJOR
  • None.

MINOR
  • On campaign selection screen, the daimyo model might be weird. No worries, it's only like this on the campaign selection menu. In game everything is fine and all models work.
  • The sectarian skill "Donation Gatherer" work perfectly fine, but its effect can only be observe next turn.
  • If you start a campaign as the Date, the camera won't start on their position. Don't know why yet and didn't bother to check it out. Just scroll down a bit and voilà!
  • In the technology tree for the Uesugi, "essence of the spirit" also unlock the tanegashima sohei (matchlock monks), but since there's too many unit in a row, it doesn't show up.


TO DO
  • ☐ Add a bit more useful buildings.
  • ☐ Rework all traits and ancillaries.
  • ☐ Add season effects.
  • ☐ Reinvent the technology tree.
  • ☐ Reinvent agents skill trees.
  • ☐ Replace wrong starting units for Hattori, Shimazu and Chosokabe faction.


PERMISSION
You do NOT have my permission to upload my mod, in its actual state or alternate one, anywhere ever. You can only mod it for YOURSELF.


Please leave a like and fav this mod. If you find a bug, have a suggestion, please comment/report in the appropriate thread below and let me know! In case of a CTD, give me as much details as you can, i.e. clan you are playing, turn you are at, what was the EXACT last thing you did before it crashes, etc. All disrespectful and raging comment will be deleted.
Suositut keskustelut Näytä kaikki (13)
51
2
12.5. klo 7.30
TÄRKEÄ: CTD (crashes) and co reports
TAKEDA 🔴 SHINGEN
20
4.2. klo 3.37
TÄRKEÄ: Changelog & Updates [2019-05-03]
TAKEDA 🔴 SHINGEN
1
19.11.2023 klo 12.10
Mod Order?
Thotquake
756 kommenttia
Spill 11.6. klo 5.02 
Feature not bug, see thread "Changelog & Updates [2019-05-03]"
fanhouxizao 11.6. klo 4.38 
can only recruit one ninja even though building multiple sake den buildings, this is a bug
Spill 9.6. klo 2.50 
Mod pack still works fine though
TAKEDA 🔴 SHINGEN  [tekijä] 4.6. klo 14.11 
@Denthamos It's not.
axondrey1 28.5. klo 4.47 
Can I have everything in the mod except the added provinces? It just feels a tad too grindy in the late and sometimes even as early as mid game.
Denthamos 16.5. klo 17.22 
Mod is now classified as abandonware on workshop EULA. Just give credit to the original author when updating it.
dragonfable211 10.5. klo 16.40 
great mod takeda shingen, but i dont know why takeda fire cavalry too weak
Exorcisto 7.5. klo 16.46 
I miss ninja and matsuke in every army. Now, if I level up my agent to the maximum, he can quickly kill other agents, and then I have no one to replace him. Historically, daimyos always had spies everywhere. this limitation greatly interferes with reconnaissance of the area and the protection of settlements from enemy agents.
The DK1 5.5. klo 4.50 
There is a way to delete a unit cap? -.^ trying to find it but after to change "total cap" to 0 is nothing change. Any advice?
raab 3.5. klo 11.46 
Is there software you can use to edit these steam mods yourself?