Total War: SHOGUN 2

Total War: SHOGUN 2

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Ultimate Immersive Mod - Part 1
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File Size
Posted
Updated
57.144 MB
Feb 21, 2019 @ 10:40pm
May 3, 2019 @ 8:00am
14 Change Notes ( view )

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Ultimate Immersive Mod - Part 1

In 1 collection by TAKEDA 🔴 SHINGEN
Ultimate Immersive Mod
11 items
Description






The ultimate goal of this mod is to renew the Shogun 2 Total War experience while taking care to keep its original flavor. With this mod one tries to vary the different possible avenues for the characters (generals, ninja, metsuke, monk, etc.) and the clan (skill trees, technological tree, chain of buildings, etc) without complicating the game. Veterans and new players will be able to play this mod without the danger of facing an impossible learning curve. In addition aesthetic elements have been added for immersion improvement, as the name of all units have been changed to represent as closely as possible the terms used during the Sengoku Jidai and also new daimyo models have been introduced. So if you are interested in diving into this game that has aged very well and still manages to compete with the most recent Total War games, and if you are already bored with Three Kingdoms and you wish to play a real good game, Ultimate Immersive Mod is for YOU!

The 2 parts are needed in order for this mod to work as intended. Subscribe to both of them and start a new game. This mod is NOT compatible with almost any other mods except a few (I will not test them for you). The most important and essential ones will be listed below. This mod is only for Shogun 2 vanilla, not FOTS nor ROTS.

Note : Generals are recruitable with a "Castle & Encampment" constructed in the same province and is capped to 10. You will have to rely on colonel if you are to expand your army at some point. FYI, every battle fought with a colonel (without a character general), there's a chance an event window pop up proposing to enlist a character general.

PART 1
PART 2


FEATURES
Recommended setting (don't complain if you don't play with these settings) : Domination, Hard, Ultra Units Size.
  • Expanded Japan Map
Huge map that expand the lifespan of the game and adds much to immersion, enriching the player's experience by 106 more regions and 103 more clans. The adventure will be slower, but so much more satisfying.

  • 12 Turns per Year
There's 12 turns per year and 4 seasons. This make the mod incompatible with any other mods that mod the turn per year.

  • New & Balanced Units
Many factions have their own specific units, for example most of Chosokabe gochi units have a bow they can fire before engaging in melee combat, the Shimazu have stronger and more disciplined gochi warriors, the Otomo are very westernize and can field a large amount of matchlock units (and Europeans units as well), the Hattori's ninjas are unmatched in all of Japan as well as the Takeda can field the biggest and strongest cavalry armies there ever was. As of the Ikko Ikki, it is said that wherever they go, cities and town are build at each of their stopovers. They ultimatly command the masses and pose the most incredible threat on the long run.

  • Diplomacy Tweaks
Diplomacy has been tweaked to make the player's experience more enjoyable while also not removing the excitement of a challenge. Realm divide will still occur, but this time your allies and long-time partners should not betray you if you do not give them reason. Here's a pro tip: take your damn time, do not rush! Or... well... die and don't whine.

  • Alternate General Skills Tree
The generals' skill tree has been completely reinvented. It is now separated into 6 branches of expertise : diplomatic, nautical, military, martial, investment and sectarian (limited to Uesugi, Ikko Ikki and Otomo). Take your time to discover them, they could all be useful to you at some point and depending of your play style. Tips on how to play the sectarian tree will be added in a discussion thread eventually.

  • Better Traits & Ancillaries
Coming soon!

  • Reworked Buildings
Coming soon!


AGENT & UNIT CAP
All units save Ashigaru have a cap limit so to prevent as much as possible unrealistic army composition. You will have to balance your armies or specialise them if you want, and adapt accordingly.

As for agent, here are the limit cap :

Ninja = 1
Geisha = 1
Metsuke = 3
Monk = 2 (5 for Ikko Ikki)

This will remain so until I have time to rework their Skill Tree. It is to prevent meta-gaming and making the game too easy by assassinating every enemy generals or inciting rebellion here and there every turn.


COOP CAMPAIGN
You must have the ENGLISH version, otherwise it seems that it won't works. If it still doesn't work, unsubscribe from Stronghold of the Samurai. If you still having problem, I can't help you any further.


RECOMMENDED DLCs/MODS
  • DLC > Fall of the Samurai (for some effects to work, not essential)
  • DLC > Hattori Clan Pack
  • DLC > Ikko Ikki Clan Pack
  • DLC > Otomo Clan Pack
  • DLC > Sengoku Jidai Unit Pack
  • MOD > Ashina Extra Character Name by Ashina
  • MOD > Real Armies by Frodo45127
  • MOD > Arrow-Cannon sound fix on TWCenter
  • MOD > Strongholds of the Samurai by Sorinel1991


KNOWN BUGS
MAJOR
  • None.

MINOR
  • On campaign selection screen, the daimyo model might be weird. No worries, it's only like this on the campaign selection menu. In game everything is fine and all models work.
  • The sectarian skill "Donation Gatherer" work perfectly fine, but its effect can only be observe next turn.
  • If you start a campaign as the Date, the camera won't start on their position. Don't know why yet and didn't bother to check it out. Just scroll down a bit and voilà!
  • In the technology tree for the Uesugi, "essence of the spirit" also unlock the tanegashima sohei (matchlock monks), but since there's too many unit in a row, it doesn't show up.


TO DO
  • ☐ Add a bit more useful buildings.
  • ☐ Rework all traits and ancillaries.
  • ☐ Add season effects.
  • ☐ Reinvent the technology tree.
  • ☐ Reinvent agents skill trees.
  • ☐ Replace wrong starting units for Hattori, Shimazu and Chosokabe faction.


PERMISSION
You do NOT have my permission to upload my mod, in its actual state or alternate one, anywhere ever. You can only mod it for YOURSELF.


Please leave a like and fav this mod. If you find a bug, have a suggestion, please comment/report in the appropriate thread below and let me know! In case of a CTD, give me as much details as you can, i.e. clan you are playing, turn you are at, what was the EXACT last thing you did before it crashes, etc. All disrespectful and raging comment will be deleted.
Popular Discussions View All (13)
52
2
Jun 25 @ 11:43pm
PINNED: CTD (crashes) and co reports
TAKEDA 🔴 SHINGEN
20
Feb 4 @ 3:37am
PINNED: Changelog & Updates [2019-05-03]
TAKEDA 🔴 SHINGEN
1
Nov 19, 2023 @ 12:10pm
Mod Order?
Thotquake
766 Comments
BarbarianJoe21 Jul 22 @ 4:59pm 
I feel like the unit caps for Naval units are too harsh, it feels like it makes my navy way too spread thin to be of any actual use.
me Jul 9 @ 12:55am 
@Haftbefehl thank you, tried that but sadly that didn't fix it for me
Stranger-Come-Knocking Jul 2 @ 3:24am 
idk if anyone else has this issue but my units turn invisible when I view them from a distance. It's been really distracting, would appreciate any help at all.
Haftbefehl Jun 30 @ 12:41am 
@me Was broken for me aswell; reinstalling the mod with clearing the %appdata% files fixed it though - maybe it helps:steamthumbsup:
Manuelfeliu@movistar.es Jun 26 @ 5:33am 
a mi tampoco me fuciona, entras en el juego vas a empezar una campaña nueva secarga y se sale el juego
me Jun 26 @ 4:21am 
Can anyone confirm... I think the mod somehow broke? Or is it just me?

I did a clean install on a different computer... ran into exact same issue about naval cost/upkeep numbers being janky. Is it just me?
me Jun 25 @ 9:03pm 
Takeda please help 😭
me Jun 25 @ 9:02pm 
Was playing with this mod until turn 105, all of a sudden the game crashes when I hit next turn

I tried to reload a save from the same turn and was able to move onto the next turn without issue. However now the naval upkeep and recruitment numbers are totally messed up, I went from losing -900 per turn to losing -33000 (the upkeep costs of ships got super jacked up)

I tried everything to fix it. I reinstalled the game, issue still persists. I deleted the ultimate immersive mod completely, started a new game to test, and the new (base) game was showing correct values.

I then install ultimate immersive mod again and only enable that mod, then started a new game to test... again the naval numbers are messed up even in the new game without any other mods active. Massive headache, it seems somehow I'm unable to use this mod again no matter what I try

Does anyone have any potential fix for this?
Sergei Korolev Jun 21 @ 7:47am 
does this work for fall of the samurai
Spooky4031 Jun 17 @ 12:53pm 
what version of the game do i need to play on this mod?