Sid Meier's Civilization VI

Sid Meier's Civilization VI

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CIVITAS Alfred Escher
   
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Type: Mod
File Size
Posted
38.050 MB
Feb 20, 2019 @ 3:58pm
1 Change Note ( view )
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CIVITAS Alfred Escher

In 1 collection by Digihuman
CIVITAS Switzerland
2 items
Description


ALFRED ESCHER

Ability | Pioneer on the Gotthard
Industrial Zones receive a standard adjacency bonus from mountains, and buildings within them provide an additional regional yield of +2 Production and +4 Gold to Cities within 6 tiles.

Agenda | Princeps Suisse
Tries to avoid wars and likes industrious Civilizations with a strong economy. Dislikes those with little production output.

ADDITIONAL ITEMS
This mod is for the Leader only, and as such will require a Civilization to load with. Please click on the image links below for supported civilizations and other options.



MOD SUPPORT
This mod currently includes support for the following items:
Gedemon's YNAMP
40sw4rm's Old World

VERSIONS
The current version of CIVITAS Escher is v1.01. Requires Rise and Fall or Gathering Storm. Current and previous versions will be available to download here[github.com].

Please refer to the change notes for a full list of changes.

CREDITS
Concept & Design Dighuman, ChimpanG
Code Digihuman, ChimpanG
Artwork ChimpanG, Dray
Mod Support Dighuman
Research Dighuman, ChimpanG
Testing Dighuman, ChimpanG
Translation u/WeeklyMeat

BUG REPORTS
This mod has been bug-tested but if you do experience any serious bugs, please provide detailed information in the pinned conversation below.

MAC USERS
This mod may not be compatible with Mac. If the databases do not match (due to a delayed update from Aspyr for example), any issues will likely be caused by the fact that we might be referencing a game_effect in this mod that doesn't exist yet on Mac databases.

LINUX USERS
You may experience bugs, crashes, and other weird and wonderful things that come with trying to use Linux for gaming. If you find that this is the case, unfortunately, this mod will be incompatible with your Linux system.
Popular Discussions View All (1)
2
Dec 5, 2024 @ 10:43am
PINNED: Bug Reports
chimp
15 Comments
Ruslan1945 Nov 3, 2021 @ 5:52pm 
I can't play my game crash with the mod
Randy Oct 17, 2021 @ 6:40am 
Why I cant actived this mod? (I've Gathering Storm DLC!)
Please help me...
Kaitax Oct 31, 2020 @ 9:24am 
about the people saying the ETH should be added, I personally would suggest adding it too, but in a style of the Queen's Bibliothec of Sweden. As in it being a government or diplomatic district building. thus can be built only once.
I personally find the cantons parlament buliding weird.
I get it, that it should reflect Switzerlands banking industry, as well as reflect on Switzerlands trade policies. And I love it for that! but I feel that should be more a civ or leader ability rather then a building.
Maybe have a second leader that focuses gives that building as one of his abilities? And instead give the ETH as the unique improvement for the government or diplomatic district? Maybe the ETH scales with how many universities you have, or buffs universities.Or maybe it gives great people points for envoys, or based on the city states you are suzurain of. Or anything of the sort.
Or Maybe the ETH is the unique ability of another leader.
Just a suggestion.
Rtas-Tumekai Jan 10, 2020 @ 3:43am 
@clancy the ETH should be a wonder in my opinion since there is only one ETH. At most, we could build the Politecnic, since Switzerland has 2 of those (the ETH and the EPFL)
Digihuman  [author] Aug 11, 2019 @ 4:19am 
@Clancy thank you for your feedback, but one counterpoint I would like to make;
Switzerland does not officially have a capital city. For that reason we intentionally took the liberty of using a city more befitting of Escher's region as its capital.

As for the Kantonsparlament name, that's a bit of a holdover from an earlier build before GS where the Kantsonsparlament was its own district. Although it now replaces the bank it is intended to still be the same structure.

clancy Aug 11, 2019 @ 3:42am 
installed yesterday and like it. just a few comments:

- Some city names are english, some german. Please stick with the german ones.
- First city is the capital and therefor should be "Bern"
- There is no "Limnat River", instead it is just Limmat.
- Kantonsparlament should be replaced by Kantonalbank (Kantonsparlament does not make sense)
- Instead of University, a unique building called "ETH" should be considered (google it).

otherwise, very happy with the mod. Finally I can play my home country and ignore neutrality :-)
chimp  [author] Aug 2, 2019 @ 4:57pm 
@af_yankees2000 it just increases the yield of those regional buildings in industrial zones normally (so factories and power plants will provide an additional 2 Production and 4 Gold regionally). It'll only stack with that Magnus promotion.
af_yankees2000 Aug 2, 2019 @ 4:07pm 
Does the regional effect stack or does it work like normal industrial zones?
Digihuman  [author] Jul 12, 2019 @ 12:38am 
We did consider swiss neutrality, but felt that it wasn't very engaging, gameplay-wise.
-1 Stability Hit Jul 11, 2019 @ 8:54pm 
should be unable to declare or join wars lol