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like the above link not working. So i will be fixing that.
I also added site numbers to the map 1504-1506 will be used by the map mod. If that conflicts with your mods you'll have to fix that.
Either redownload the events mod .dm or go into it and go to the first event mentioning blowing winds.
Add a #end at the end of that event.
This should fix some of the issues i've been having with the Grum Tree.
Same here. I'm stoked to see this map!
I do hope you enjoy them.
I have an interesting idea, but i'm having trouble figuring out how to "code" the special feature on that one.
The idea is a magic site, which can teleport the army which stands there. I planned on having it with the grey connections and a site, but i'm not sure how to get it into the map.
And also how to get the people who subscribe to the map get hold of any special events and the like.
I do like how well received this map has been.
Heck, 1 in 3 people have downloaded it. That's pretty good! :D
116 could be a good position to put the goddess spring, my logic was that the statues base is in province 124.
And the throne on her face is an unfortunate accident.
I however do not know how much the files would be mucked up if i moved the province marker.
Something i'm also worried about is that my custom code will be mucked up if i change the connections.
Sure i can just copy the code, but if the province numbers would change i'd have to do a lot of fixing to get it going again.
I didn't think of the single entryway as a problem when designing the map. Problem is that "lorewise" the gates only lead to one place, since it actually lacks a gate it feels wrong to put several gate exits from each gate.
Had i designed it to be a single gate from the portal plains, i could have connected all the gates to every other gate (something i perhaps should have done, i dunno).
But yes, i will consider these suggestions.
If I could change anything It would be the door access to the bottom half of the map, perhaps connecting it to the temple in the upper right as well, at least so it's not an obvious tact to where you could simply take the lower grounds and beef up from there making it a 1 point entry zone as it currently is.