Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If anyone wants to create textures for them I could incorporate them though.
I'm also open to adding additional authors if you want to integrate your work with my mod.
Bloodtype is a new attribute in the racedefs that was added in 1.5 (probably due to anomaly). If you didn't define one Rimworld doesn't know how to bleed so the pawns just didn't :-D
As a sideeffect they also couldn't be tended too.
I could also make a version that is just this mod, only biotech, if you'd prefer (issue there is less genes, with the other I can add just a few basis components)
Just wondering, thanks!
And, what do you mean "bloodtype"? that a feature of HAR? might need to look into it...
Since I don't own the biotech DLC it's hard to integrate the mod better with that DLC. However I'm always accepting gifts ;)
Anyway... I fixed it and uploaded a new version. Enjoy.