Total War: WARHAMMER II

Total War: WARHAMMER II

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LOA: Greater Sundering (Still OUTDATED)
   
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Tags: mod, Overhaul
File Size
Posted
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259.947 KB
Jan 31, 2019 @ 12:35am
Mar 3, 2019 @ 5:42am
20 Change Notes ( view )

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LOA: Greater Sundering (Still OUTDATED)

Description
Hi everyone !

The elves in Warhammer are a devoted people to their gods and own kind, they would die without hesitation for their lords and Ulthuan (for the Asur at least). They can live for millennias and so gain an incredible experience in their life, and can learn in one human life more than the said human life, they are discipline incarnate, mans of focus, and the most arrogant people of the planet.

The asur and the druchii fight each other since millennias and can deploy powerful armies that could erase human kingdoms easily, they are the only races that make learn to the dwarfs the word "retreat", being the only one that could hold them in the war of the beard.

The elves are now improved:

- The legendary lords are powerful like in the lore, their presence would never be like another normal lord.
- Elven horses are the faster in the world and the early units would be more useful in the long term.
- The mid elites are more useful to what they have to do (corsairs, white lions...).
- Basically all the units are polyvalent but more powerfull in their primarily goals, and capable from they can accomplished in the lore.
- Leadership is increased to incarnate that focus mind and discipline, global speed is also increased, they trained in their armours for centuries or millennias and so they move with it easier than humans. Also infantry and horses at the same speed proove their sync marched, which is quite impressive to see when they run.
- Faction and Lord traits, as rites are increased to, they are the most powerful kind after the Slanns at magic and blessings of the gods.
- Improved legendary items, no more hidden quest to get missing items like for Alith Anar and Morathi.

Next to come:

- Better buildings, rework possible.
- Better skill trees, rework possible.
- Start lord positions for mortal empires.
- Battle lore mods that would affect all the units of the game, affecting acceleration, accuracy, space between units, hordes units, sync units or not etc..

This mod is not savegame compatible because of the script for the legendary items, i'm open to suggestions and i also wanna share the work of other modders to improve your campaign:

- https://steamcommunity.com/sharedfiles/filedetails/?id=1616712333
- https://steamcommunity.com/sharedfiles/filedetails/?id=1622597317
- https://steamcommunity.com/sharedfiles/filedetails/?id=1570164988
- https://steamcommunity.com/sharedfiles/filedetails/?id=1212349042
- https://steamcommunity.com/sharedfiles/filedetails/?id=1308223665

For cosmetic:

- https://steamcommunity.com/sharedfiles/filedetails/?id=1503777165
- https://steamcommunity.com/sharedfiles/filedetails/?id=1561633441
- https://steamcommunity.com/sharedfiles/filedetails/?id=1408646479
- https://steamcommunity.com/sharedfiles/filedetails/?id=1401123993
- https://steamcommunity.com/sharedfiles/filedetails/?id=1570135272

PATCH 1.0:

- Added modification for asur and druchii mages/sorceress and dreadlords/princes(s).
- Loreful buff fo dragon, magical dragons got stronger and faster as they grow.
- Correct Malekith at foot speed.
- Edit the speed for both Bolt thrower and Reaper bolt thrower.
- Change CDR and use of dragon breath.

PATCH 1.1:

- Added modifications for lore balance about Asur > Druchii and dragons.
- Noted the differences that the Asur can equiped themselves (Nobles, Prince(ss), Silver Helms, Dragon Princes, Phoenix Guards, Lore/Swordmasters), edit about the amour which Ithilmar is stated as 110. The Dragon Armor of Aenarion is the most powerful Itihimal armor and so is 125, as the armor of Malékith, is 120.
- White Lions RoR unit equiped with Ithilmar, elite bodyguard of the phoenix king.
- Asur and Druchii elites more powerful but still in Asur > Druchii > Asrai now. While the differences between Asur and Druchii are not THAT different, the differences would be about the players/AI and how it use it. It's important to doesn't forget the buff of the Technology/Skill trees, that can make a real difference.

PATCH 1.2:

- Added Alastar to the mod, and i suggest you to play him at foot and not with a mount, he's equiped with Ithilmar armor + White Lions Skin armor, +5 to the Ithilmar's standard of 110.
- All elves, cavalry and infantry (except dragons), walk at the same speed, not to be mistaken with run speed, so that you have the very organised army which you can be sure you wouldn't mess with the speed.
- Corrected the run speed for The Keepers of Flames (Phoenix RoR unit) at the run speed standard elf of 42.

PATCH 1.3:

- Lothern Sea Guards are now better than basic spearmens, by increasing power strength and melee stats.
- Both White Lions and Phoenix Guards got stronger power strength to accomplish the goals they are supposed to do.
- Ellyrian reavers are doing now better damages, as their steeds can hurt you more violently by increasing bonus charge.
44 Comments
King Gwynsen  [author] Mar 8, 2019 @ 11:17am 
It is very, very very weird. Because to me all of my mods are working. Frustrating' to see how the new launcher fucked it up. I don't know about how to resolve it..
Mafnmarsn92 Mar 8, 2019 @ 7:59am 
Even with just your mods enabled the only working ones I can confirm are chaos, empire, dwarves and bretonia.
He, De, We and Lizardmen have 0 changes.
Did you know about this? (I haven't played the game since the new launcher dropped for that reason)
King Gwynsen  [author] Feb 20, 2019 @ 9:32am 
For a time (the same as the buggy chaos and human ones), the cav's speed was set at the rider speed.
Now everything is resolved.
Mumion der Unsterbliche Feb 19, 2019 @ 12:09pm 
Ok .
King Gwynsen  [author] Feb 19, 2019 @ 12:00pm 
Argh, it should be because i've update it with the launchbeta, and everytime you update a mod with it, it eat the description (hopefully i get a copy/paste of it).
Mumion der Unsterbliche Feb 19, 2019 @ 10:26am 
No description anymore?
Mafnmarsn92 Feb 16, 2019 @ 1:46am 
Good morning :D
uff that sounds annoying...did you alter anything other than unit stats? :D
King Gwynsen  [author] Feb 16, 2019 @ 12:56am 
I'll see that for the RoR, Ellyrian reavers and other stuff, for the moment i've 2 mods to correct. The mods for Empire/Bretonnia and Chaos/Norscans are crashing when a custom battle is launched.
Mafnmarsn92 Feb 15, 2019 @ 7:06pm 
There will always be little things like this :D I thank you for considering my advice and for your quick editing ;) have nice weekend!