Space Engineers

Space Engineers

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[BPC] Principal-class Armed Freighter (VANILLA)
Type: Blueprint
Mod category: Exploration
File Size
16.004 MB
Jan 19, 2019 @ 7:46am
Nov 1, 2019 @ 5:09am
4 Change Notes ( view )
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[BPC] Principal-class Armed Freighter (VANILLA)

This ship is an armed Freighter of roughly 150m length. Sluggish but sturdy it is used by corporate security forces to haul sizable freight of value and/or to escort freight convoys across unsafe territory. As such, it carries a number of defensive gatling turrets but no offensive weaponry. The crew quarters offer cryo tubes for up to 15 crew.

Build Details
Length: 150m
Blocks: 6486
PCU: 32,976
Grid Mass: 4,171,866 kg
Jump Range: 1,198.50 km

The ship is fully connected and capable of atmospheric flight, even on high gravity worlds. It generally uses a combination of hydrogen, ion and atmospheric thrusters, and features a set of landing gears on pistons, which would (theoretically) allow it to level out on uneven terrain. I've also made it as lightweight as possible to limit the fuel consumption during Thruster burn upon leaving planets.

Origin & development
This build is a 1:1 scale recreation of the original model I've created years ago for X-Wing Alliance, with a few minor alterations. As such I have addedd a blastdoor and boarding ramp to the hangar bay so it can not only hold a small fighter but also some kind of land vehicle. I slightly reduced the number of weapons for connectivity and balance purposes. Also, the freight space, while considerable, is not as massive as it 'could' be since the engineering section does require a bit of space. The ship was originally named 'Liberator-class Corvette'. However I've decided to change the name as it no longer reflects the ship's background and purpose.

+ Fully connected and pressurized, survival ready
+ Depression, gate and boarding ramp mechanics for Hangar
+ Various Display scripts and timer presets
+ Red Alert & Self Destruct sequence

Scripts used
- Automatic LCDs 2 by MMaster
- Phil's Screen Diagnostics
- Whip's Artificial Horizon Script
- Automatic Door Closer by Mexican Dave
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Vince T  [author] Jun 17, 2020 @ 2:55pm 
Hmm thank you for pointing out those things. Looking into it, those 4 atmos do seem a little pointless, plus due to their length vulnerable to thruster damage. I'm going to replace those with something useful.

As fur the warheads, those don't pose a problem in general. I've ran some tests, firing the critical thrusters over 10 minutes with the warheads actually armed. While the blocks surrounding them (conveyors and thrusters) were indeed destroyed, the warheads themselves weren't affected. Plus they're disarmed by default so even destroying them won't make them blow up critically.

Never the less, I'll look into optimizing the internal thruster layout. Need to update some of the interior displays anyway so I'm going to include those fixes into the update.

Again, thanks for pointing out.
KagedDaemon Jun 15, 2020 @ 9:05am 
Looks awesome just got one teeny question. How are 4 atmospheric thrusters (forward) supposed to help this thing fly in an atmosphere? Also, there seems to be a few thrusters throughout that are too close to some things... like warheads, and ya know other things we might not want to go boom.
Aetherial Feb 9, 2019 @ 8:52pm 
Fun to see some of these ships in SE
DarkAssault Jan 19, 2019 @ 9:17am 
I like it. A nice level of detail with out being overbearing.