Arma 3
Não há avaliações suficientes
[WARLORDS - 8v8] [TAKISTAN] Eradication: Post-Apocalyptic Warfare
   
Premiar
+ favoritos
Nos favoritos
- favoritos
Data Type: Scenario
Scenario Gameplay: Multiplayer, Coop, PvP
Scenario Type: Air, Infantry, Vehicles
Scenario Map: OtherMap
Meta: Dependency
Marcadores: Tag Review
Tamanho
Publicado em
Atualizado em
223.462 KB
18/jan./2019 às 16:39
18/jan./2019 às 19:06
2 notas de atualização (ver)

Inscreva-se para baixar
[WARLORDS - 8v8] [TAKISTAN] Eradication: Post-Apocalyptic Warfare

Descrição
Hello, soldiers!

Welcome to my latest mission: Eradication.

Eradication is a mod/variant which combines the new Warlords mode and the Ravage Mod, creating a post-apocalyptic type Warlords scenario.

Story:

10 years ago, a deadly sickness spread throughout the island. The island had been closed off and quarantined, left to rot and be consumed. Within the chaos, two major factions rose to the top. The year is now 2019, and a highly trained US Marine Task-Force has been deployed to establish a foothold on the island, neutralize the two major factions in the region, and attempt to eradicate as many infected as possible.

BLUFOR players will control the US Marines, OPFOR players will control one of the major factions on the island, and the INDEPENDENT faction will be AI controlled and will defend all towns and cities with their lives. Renegades and lone survivors will also roam the island killing everything on sight.

Both teams of players will have to loot and scavenge the area to ensure they never run out of ammo or resources. However there is NO hunger/thirst system as I thought it would take away from the main idea of the mission. You will be able to tweak some parameters before playing to make it customizable to suit your needs.

To play solo/with AI: Host a LAN server normally and keep the AI in the player slots.

Everything else is basically the same as the Warlords mode, but has been modified to fit the setting. If this mission is well received, I will make versions for other maps.

More Info:

- The Independents represent the 2nd major faction in the region, the 1st being the OPFOR faction.
- You can search any wreckage or furniture piece. All buildings have been fully furnished.
- Renegades and bandits will sometimes be carrying important Ravage items.
- The OPFOR faction has slightly weaker units, but they make up for it by being cheaper to recruit.

Please leave any suggestions or feedback in the comments!
4 comentário(s)
Cloak 27/jan./2019 às 14:26 
Oh yah and for replayability randomize starting locations :P
Genesi[s]  [autor(a)] 25/jan./2019 às 23:33 
Thanks for the feedback and ideas! I’ll consider them and see what I can do :)
Cloak 25/jan./2019 às 23:10 
As a solo player, I thought this was pretty good but it could use more depth. Maybe some Ace 3, more aircrafts, support calls, less CP, side missions to earn more cp, more chaos. Also maybe have some kinda of unlock system as to where the more you capture the more militarize vehicles(Tanks, etc) you unlock. Or some kinda of R&D system that cost CP points. Or certain capture points have to be captured to unlock certain vechiles. Pre-set defenses for enemy AI so it's harder to cap zones. And option to by a defenese team just for you capture points which cost CP ofc. And remove voting system which point to capture next. And some kinda of way to manage platoons. Also wouldnt mind option to turn on Food and thrist.
Cloak 25/jan./2019 às 23:09 

Also I have this cool idea but would only work if you used one of those radiation scripts and mask to prevent rads. The more centralized capture points have radition zones thus having to manage rads.

This also this needs some kinda of weather atmosphere script.

Other than that thanks for creating this and sharing.