RimWorld

RimWorld

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Dual Wield
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4
File Size
Posted
Updated
31.137 MB
Jan 18, 2019 @ 8:15am
Nov 10, 2022 @ 12:07am
25 Change Notes ( view )

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Dual Wield

In 1 collection by roolo
Roolo's mods
10 items
Description
Pistols are boring? Not when you dual wield them like Lara Croft!
This mod allows your colonists to dual wield any weapon you allow in the mod options, including weapons added by other mods.
Dual wielding does come with accuracy and firing rate penalties which are affected by the shooting/melee level of the pawns.

Maybe it's better explained by a Chicken Plucker creation:


Features
- Dual wielding support for any weapon, including modded ones. What weapons can be dual wielded can be configured completely in the mod settings.
- Combine any weapon. Combining melee weapons with ranged weapons is also possible!
- NPCs/enemies can also dual wield! The chance they do can be configured in the mod settings.
- Dual wielding comes with both a cooldown penalty, and an accuracy penalty. Pawn melee/shooting skills lower these penalties. Like anything, these penalties are configurable in the mod settings.
- How each weapon is drawn in dual wielding stance is also configurable in the mod settings.
- Weapons are dual-wieldable, two-handed or primary.
--- Dual-wieldable weapons can be placed in either hand.
--- Two-handed weapons prevent dual-wieldable weapons to be used alongside them.
--- Primary weapons can have a dual-wieldable weapon alongside it, but cannot be combined with other primary weapons.
--- Which weapon falls in each category can be configured in the mod settings.

Overpowered?
The default mod settings are very conservative. You can only dual wield very light weapons like pistols, knives, machine pistols, etc.. and you can't combine them with two-handed weapons. Also the skill-level dependent penalties make sure the mod is well balanced. And most importantly, enemies will also dual wield. However, you can make it all as overpowered as you want by tweaking all this in the mod settings!

Important notes
- Make sure to take a look at the mod settings. This mod is very configurable, and if you don't like something, you can likely tweak it. In case you don't know how to do this: Go the the main menu -> settings -> mod settings -> Dual Wield (this works the same for any mod).
- Don't forget to install hugslib!
- Please report any issues you're having with this mod by clearly explaining what happens, and please, please add a Hugslib log by pressing ctrl+f12 and placing the link you'll get on this forum. A report with a log is 100x more valuable.

Compatibility
- Works fine with existing saves.
- Works great with Run and Gun!
- Should also work with Simple Sidearms, but please let me know if you find any irregularities. Report them properly in the "Simple Sidearms Compatibility" thread.
- Star wars lightsabers don't work as off-hand weapon. They can be combined with other weapons as main-hand weapon though.
- not compatible with Combat Extended. I've looked into CE compatibility, but it's just not feasible.
- Should work fine with other mods. Though please report any issues you find.

Permissions
Feel free to add the mods to modpacks or to use parts of the code or icons for other projects, though please credit me. Do however not release exact copies of my project, or exact copies with minor adjustments without my consent.

Translations
- Japanese (by Proxyer)
- Simplified Chinese (by LingLuo)
- Traditional Chinese (by Shiuanyue).

Credits
- Ogliss for helping out with updating the mod.
- Chicken Plucker for creating the amazing preview art and gif. Thanks a lot!
- All the translators for making this mod accessible to a wider audience.
- Pardeike a.k.a. Brainzz for creating Harmony.
- UnlimitedHugs for creating Hugslib.

Contributing
- Translations are very welcome. You can make a pull request on github if you want to add in translations, or you can contact me by sending a friend request.

If you really like my mods, please consider buying me a coffee. It would mean a lot to me!

[ko-fi.com]

No longer active as modder
I'm currently no longer active as modder. I'm developing my own game now and I have an almost full time job, so I don't have time to keep maintaining my mods. Since there's no indication of any new versions of Rimworld in the near future, this shouldn't be a problem for most players. However, newly released mods could be incompatible.

If you want to maintain this mod or expand it, please contact me.

Please read back comments if you have questions, and help each other when you know the answer to questions other people have.

The game I'm working on right now (with Oskar Potocki) is called Cursed Crew.
Cursed crew is a roguelike crew management game taking place on a 17th century ship in a fantasy setting. You control a captain that needs to keep the ship’s crew alive in a harsh world with environmental hazards, pirates, stowaways, sea monsters and more. More info can be found on the Discord server of our game:

[discord.gg]

You can also check out the Patreon page[www.patreon.com] of Cursed Crew if you'd like to know more, or if you'd like to support us.

We've also set up a Steam page for our game now. Make sure to wishlist it!

Popular Discussions View All (4)
177
Apr 26, 2024 @ 12:29am
PINNED: Bug reports
roolo
49
Sep 29, 2023 @ 7:57am
PINNED: Simple Sidearms Compatibility
roolo
7
Aug 5, 2022 @ 7:21am
infinite action time
Burak Özdemir
900 Comments
LouIdZarcs 19 hours ago 
roolo is such a genius , so sad he could not continue rw modding
aom May 15 @ 2:51pm 
gun disappears when i drop it. i dont like that:steamsad:
Itsuji Hayashi Feb 10 @ 9:28pm 
@yourl0calpsych0 learn some manners!
yourl0calpsych0 Feb 6 @ 7:26am 
Update this to 1.5
if my person has 4 arms can he use 4 guns?
ANIKI Nov 30, 2024 @ 10:00am 
its so sad but this is not woking anymore
Shero, The World Eater Oct 25, 2024 @ 3:50pm 
I have it installed but don't know how to use it, does it still work in 1.5 and does it work with simple sidearms in 1.5?
Hastyr Wuulf Aug 18, 2024 @ 4:05pm 
If you read the bottom half of the mod info, you would know that this mod maker is no longer active, As they made a game and most likely have their Focus on the game they made.
D3ATHCOM5 Jul 23, 2024 @ 8:47pm 
@teamphilp119 just add every single weapon to the allowed list in the mod settings