RimWorld

RimWorld

Not enough ratings
HarshWorld
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.0
File Size
Posted
Updated
8.675 MB
Jan 13, 2019 @ 12:01pm
Mar 12, 2019 @ 11:07am
2 Change Notes ( view )

Subscribe to download
HarshWorld

Description
Adds several deadly dangers that only happen during mid and late game.

As you research and build more stuff, non-raid dangers such as temperature, food, or disease... become a trivial issue.
Some facilities, such as hospital beds and vitals monitors, are of little use - because by the time you can build them, you shouldn't have any problem healing any kind of injury or disease that can appear in the game.
Well, let's just say this mod adds an actual use for them... and much more! Beware: if you didn't prepare well enough, these new incidents could easily kill some of your colonists, or even endanger your entire colony. But what's a story without some challenge and the possibility of a little drama?

An example: this mod adds two new tiers of infections that have a chance to appear instead of regular infections. Dire Infections progress faster and will require both a competent doctor and good medicine, and probably constant bedrest, to heal. Deadly Infections are even worse and may require amputation even with the very best care available.
These new infections can only appear after 30 days and 90 days respectively (modified by your tech level), and will never affect a vital body part.

The mod also adds a new recipe & research project for improved medicine, as well as a recipe to craft multiple medicine at once. It also boosts the immunity bonus for hospital beds and vitals monitors.

Should be compatible with any mod.
Can be added to existing saves.
18 Comments
TurtleShroom Feb 18, 2023 @ 10:56am 
This looks like an awesome Mod. Please consider updating this Mod to V1.4, if you still have the chance.
Hanfi Sep 7, 2020 @ 2:53pm 
Hey any chance for an update? :3
Hanfi Sep 7, 2019 @ 12:24pm 
FINALLY! Never knew I needed this but damn did I need it. Thanks a lot! If you have any more ideas how to make the game harder besides the classic harder raids type stuff... Gimme! <3
Ahmet Jun 1, 2019 @ 1:33am 
can you add longer volcanic winter and toxic fallout for after 5 years? in game these events lasts too short, it is ok for early game but after late game i think it should lasts 2 or 3 years for challenging game and pleasurable fallout experience, and people can use toxic fallout suits more
Ahmet May 30, 2019 @ 10:23pm 
very good mod ty
Nales  [author] Mar 12, 2019 @ 11:08am 
Patch: radiation events are less intense (temperature change reduced by about 25%), happen later, and don't last as long.
Valerie_Daemon Feb 24, 2019 @ 5:10pm 
Good mod. I love the infections and plagues as they give my level 20 doctor and craftsmen some busy work to do as they cut off limbs and make some bionics (damn those body purists) however the temperature radiations are impossibly hard. They start too early, last for too long and come back too quickly. You cant survive them with just normal air conditioners and heaters. You need the industrial heat mod. So many bits lost to hypothermia and about 2 or 3 colonies just straight up killed by heatstroke in a tundra. Improvements inbound?
Nales  [author] Jan 24, 2019 @ 11:47am 
You can use multiple heaters in the same room to increase the temperature as much as you need, and make a high-priority stockpile for food in that room, so that your colonists don't have to leave at all. You have time to do this before the effect is too intense.
It does require some extra micro-management, but it is meant to be challenging.
Acroficer Jan 24, 2019 @ 8:21am 
Wood to use fire to heat up rooms, as even in the 4x3 bedrooms I was using, a heater could not heat up the room faster than the hypothermia progressed. I'm not sure how to avoid heating up the entire base to survive that event, because I had one of my colonists die by leaving his room to go get food. It wasn't a far walk at all to get food, but when the temperature is that far below their comfortable temperature, it disables very very quickly.
Nales  [author] Jan 23, 2019 @ 9:53pm 
Wood? I'm confused: by the time you get these events, you should have electricity in spades for heaters. Unless you're using a mod that prevents electricity, in which case I really, really don't recommend using this one.
Also, you don't have to heat up your entire base. You can just make a single room with the appropriate temperature, some food, and maybe a few beds and recreation devices. It is intended that some of your colonists and animals don't get the effect.