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Nahlásit problém s překladem
However, the graveship parts are not kept in the new game. Would be nice if someone can make a patch
If you remove just that specific null scenario part from the save file, the error messages will stop.
It’s a bit complex overall, but with some post-editing, transferring the save file to a new game appears to work successfully.
Thank you again for your continued interest and for always being open to feedback — it means a lot!
1.Create and recruit a new pawn (or assign a faction to a mechanoid) to help the system reassign the correct ideology ID.
2.If multiple factions are merged under one ideology, you may need to manually edit the save file and assign unique IDs to each to prevent conflict.
As for the Ideology DLC, this caused the most issues due to how deeply it integrates into various systems. The ideology generated randomly in the new game will always be overridden by the ideology from the saved file. If the saved ideology's ID overlaps with one generated in the new game, conflicts will occur. To resolve this, I had to save and reload the game 2–3 times after importing the ship into the new world. The game then automatically rearranges the ideology data, but there’s a high chance that the player's ideology will be assigned incorrectly.
After analyzing my saved game for over 10 hours, I was finally able to resolve the issue. It turned out to be a very tricky one, and it requires meticulous preparation before importing anything into a new game.
First, you need to clean up the relationship data of pawns who were recruited from outside, excluding any parent-child relationships naturally formed between colonists. If a recruited pawn has a family member who is a faction leader, that relationship must be removed. Otherwise, when loading into a new game, the save file tries to reference a non-existent faction leader, which causes a null error.
Also, any pawn with a Royalty DLC title must have their title removed before being loaded. This is because the game will try to reference a noble title from a removed or missing faction. Furthermore, any psychic abilities acquired by pawns may lead to duplicate psychic IDs, so they should be cleared using a character editor mod.