Cities: Skylines

Cities: Skylines

22,164 ratings
Move It
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File Size
Posted
Updated
1.059 MB
9 Jan, 2019 @ 8:41am
17 Jun @ 6:53am
56 Change Notes ( view )

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Move It

Description
Move It 2.10.7
Compatible with Cities Skylines 1.17.1 (12th June Update)

New in 2.10.7:
- Auto-connect roads! If you paste a copied road over the top of an existing one, Move It will automatically connect the nodes. This can be turned off by clicking on the new icon on the right-hand side below the Underground and Grid view buttons.
- More reliable XML importing
- Updated for game version 1.17.1

This mod allows you to select, move and align various things.
[www.buymeacoffee.com]

Read the Move It User Guide for more information!

To be able to move props up or down, you need to use Prop Control!

Check out AllBuilds[www.allbuilds.org] to get great Cities Skylines creations that you can add to your city with Move It.

Usage
Use the M key to toggle the tool or click the button (draggable with right click) next to the bulldoze tool.

Hold the Shift key to select multiple objects to move at once.

The following objects can be selected with Left Click:
- Buildings
- Trees (Tree Control recommended)
- Props (Prop Control recommended)
- Decals
- Surfaces (brushes and ploppable surfaces)
- Network nodes and segments (roads, quays, etc...)
- Procedural Objects (Procedural Objects required)

For networks, you must move nodes not segments.

This tool doesn't provide any limitations for maximum power. Use at your own risk.

Read the Move It User Guide for more information!

Compatibility
Does not use the detour technique for maximum compatibility.
Does not alter game save files in any way and can be disabled/removed safely at any time.

Also
You can see the assets in exported XML with Deehek's Asset List Generator[cslmodding.info] tool.

Thanks to my beta testers for their testing and suggestions, especially Chamëleon TBN, Deeheks and Leader of the Monkeys[www.twitch.tv]. Workshop graphics by James Chapman[www.twitch.tv] and some icons by Bad Peanut. Special thank you to SamsamTS for creating Move It and other indispensable mods.

Join my Beta Testing discord[discord.gg] for technical support, and try the Move It Beta if you want.

Translations by:
Chamëleon TBN, acc[www.twitch.tv], Almi, Armesto, Benjamin Crewz, Deeheks, fgds, Frostbite[www.twitch.tv], gatomo, Geze, Hyposim, Jitaenow, kjmci, KoXz, Klyte45, macsergey, Modocero, 네인 | neinnew, nihShin, Othercakes, Pablo Martín, Palm'sTime, Raistlin46, Ryuichi Kaminogi, shg166, 我家是个大鱼缸 (Slicky), stabby bird, Svis, たこうま (Takouma), Tchelow[tchelow.com], Vinicius, Zarrix

Source code: GitHub[github.com]

Search tags: MoveIt, Quboid

[www.patreon.com]
[www.paypal.me]
Popular Discussions View All (89)
28
15 Jul @ 6:31pm
MoveIt freezes game while moving road nodes.
jesse.kilmon
4
29 Mar @ 3:16pm
Can not elevate props with move it
DEV//
10
24 May @ 7:40am
Mod files for non-Steam games
tukykarmakar
< >
2,601 Comments
StayHungryStayFoolish 17 Jul @ 3:59am 
@me0w Move it! works fine as a part of the Treasure & Hunt compatible modlist.

Please check your mod combination.
me0w 17 Jul @ 3:40am 
when i click on moveit, my game crashes... what can the trouble be? :(
snuw 15 Jul @ 7:18am 
I can't imagine playing C:S2 without move it. This feature is my gem. Best mod ever created. Hope you make a CS2 version my man. :praisesun:
Amonkey5 15 Jul @ 6:22am 
Wonderful. The idea is if starting a new map the game only loads game mechanics. All assets are not. Only those would which are enabled in the asset list. Question one: Is this possible? Two: Would that not save a lot of hardware ressources?
Mile kate4070 10 Jul @ 8:04pm 
nice!:steamhappy:
slavonator 6 Jul @ 1:23am 
@Quboid thank you for your answer. yes, I have this problem with trees especially. but it's good to know that it's not a move it mod. Thank you once again.
shan230 5 Jul @ 6:08pm 
move it closed my game used "M" key. this is conflict with also mod MOM our like this? Cause happened after activeted MOD and buildind of the MOD MOM
Wickedfox 5 Jul @ 7:25am 
Couldn't you move things already in the vanilla game? What's the whole point of this?
nicopinzel 5 Jul @ 6:44am 
does this mod disable achievements..?
anthndav 5 Jul @ 3:07am 
Just to update the issue I have seems to be specific to the new parking lots introduced in the last patch/dlc. These just don't move height at all.