Cities: Skylines

Cities: Skylines

2,091 ratings
Move It
File Size
0.274 MB
Jan 9 @ 8:41am
Jun 12 @ 2:57pm
7 Change Notes ( view )

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Move It

Compatible with Cities Skylines 1.12.1-f2 (Campus)

This mod allows you to select and move various things.

- Mirror objects with the new Mirror Align tool. This tool creates a copy of the selection with the layout mirrored, activate the tool and click on a road segment to define the mirror plane.
- Picker Filter: select only one type of object. Click on the eyedropper and pick an object to filter for
- Restore exported selections to the exact position they were exported from
- Duplicate selections by Alt+Clicking on the Clone button, to paste a copy at the same position
- Linux support improved
- Align Tools menu is more reliable for all users

- Moving objects is now smoother
- Hold Shift while moving buildings switch to a low-detail mode, for even smoother positioning. Can be turned on all the time in Options.
- Align to Terrain Height: this new Align Tool will immediately move selected objects to the terrain height. Great for Tree Snapping!
- Disabled: Alt-Click to select pillars and pylons is now disabled by default, because apparently everyone hated this idea. It can be turned on in Options.
- New Shortcuts: Bulldoze is set to Control+B, and Toggle Underground View and Toggle Grid View can be set in Options

Use the M key to toggle the tool or click the button (draggable with right click) next to the bulldoze tool.

Hold the Shift key to select multiple objects to move at once.

The following objects can be selected with Left Click:
- Buildings
- Trees
- Props (Get Prop Snapping to be able to move up/down)
- Decals
- Surfaces (brushes and ploppable surfaces)
- Network nodes and segments (roads, quays, etc...)

This tool doesn't provide any limitations for maximum power. Use at your own risk.

Drag with the mouse Left Click to move selected objects. Drag left and right with Right Click to rotate.

Use the Arrow Keys to move selected objects. Hold the Alt key for even finer movements and Shift key for bigger steps.

Use Page Up and Page Down to move objects up and down. For Mac keyboards without Page Up/Down buttons, use Fn + Up/Down. Prop Snapping is required to move props vertically.

Use Ctrl + Left/Right to rotate (Trees don't rotate).

Includes undo (Ctrl+Z) and redo (Ctrl+Y) feature.

Align Tools
Tools to quickly set the rotation or height of selected objects. You can change the rotation of buildings, props, decals and surfaces, aligning them to face the same direction as objects, including network segments (roads, rail tracks, etc).

Align Height - Click on an object to move all selected objects up or down to the same height.

Align to Terrain Height - Immediately move all selected objects up or down to the terrain height.

Align Slope - Click on 2 game items to define a slope that selected objects are moved up or down to. This aligns the height of all selected objects including roads and other networks, however it is not suitable for roads that are winding or spiral. Consider using Segment Slope Smoother for this.

Align In-Place - Click on an object to turn each object to face the same direction as it, without moving them.

Align as Group - Click on an object to turn the selected objects to face the direction, moving them around a central point. Note: works best when all selected objects are facing the same direction.

Align Random - Immediately rotates all selected objects so they face a random direction. Note: if you Redo this action, the selected objects will rotate to a new random direction.

Mirror Align - Creates a mirrored copy of the selection. Choose a network segment to define the mirror plane; the position and angle of reflection. (Coming soon in 2.5.0)

Note: some props will align 90 or 180 degrees off. Rotate in 45 degree increments (hold Control while right-clicking and moving the mouse) to quickly and neatly correct these objects.

Additional Features
Toggle all marquee selection filters on and off by double-clicking on the Marquee Selection button.

Step over items at current mouse position - press Control+Tab (key is configurable) to step over the item currently highlighted by the mouse to highlight the item below.

Network Filters give you fine control over what type of networks are selected when using Marquee Selection. Note: when open, Network Filters can affect performance while selecting a large area.

Picker Filter - filter for objects of one type. Click on the eye dropper and choose an object to set the filter. Double-click on the eyedropper to clear it. (Coming soon in 2.5.0)

Alt Shortcuts
Hold Alt to select nodes or segments that belong to a building (e.g. a harbour's shipping path), or to select buildings that belong to a node (e.g. pylons and pillars).

Alt-Click on a segment to select the closer node, or if it is already selected the further node. Combines with Shift to add/remove from selection.

Hold Alt while dragging objects to toggle snapping to the grid.

Hold Alt while dragging only a single segment to snap to a straight line or, if the segment is connected to further segments, to a curve.

Hold Alt while dragging only a single node to snap node, re-curving segments as required. Snaps to a straight line or, if the segments are connected to further segments, to a curve.

Hold Alt while over a building to view attached nodes or segments, Alt-Click to select nodes or segments.

Alt-Click on the Clone button to duplicate the selection, pasting a copy in the same location. (Coming soon in 2.5.0)

Optional, disabled by default: Hold Alt while over a node to view or select a pillar or pylon.

If only a single node is selected and that node has 2 segments (i.e. is not a junction or dead-end), Alt-Click on the Slope Align button to immediately slope align the selected node using the 2 attached nodes as A/B positions.

Does not use the detour technique for maximum compatibility.
Does not alter game save files in any way and can be disabled/removed safely at any time.
Move It! Extra Filters is broken and all of its features are now in Move It - please unsubscribe from it.

Thanks to my beta testers for their testing and suggestions, especially Deeheks and Leader of the Monkeys[]. Special thank you to Boogieman Sam for creating Move It and other indispensable mods.

Source code: GitHub[]

If you want to support development, please consider donating[].

Popular Discussions View All (6)
Jun 19 @ 10:40am
Partial functionality of alignment tools.
Apr 20 @ 11:04am
ArrayError while playing
Feb 24 @ 5:55am
MoveIt Need Add Some Functions
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Liquid-LCS Jun 17 @ 7:54am 
@Quboid, the game showed instability. but it's already solved. I apologize for the inconvenience.
Captain Rittmeyer Jun 17 @ 5:03am 
The warning box not showing isn't the creators problem. They did all they needed to in order to show the required mods. The required items box is there in plain sight. You missing it isn't the fault of the mod creator.
Dex Jun 16 @ 6:15pm 
Insult me all you want, there was NO warning pop up when I clicked on subscribe button. Not sure why you feel the need to personally insult me, I was just mentioning my experience. I've never installed mods on this game before.
Captain Rittmeyer Jun 16 @ 4:30pm 
My God, get your eyes checked. The 'small box on the side' is anything but small and you can't scroll down even slightly without seeing it. And if that's not enough, if you try and subscribe without the required mods a huge box comes up warning you and showing the mods you need. How could you miss it?
Kenneth Jun 16 @ 1:10pm 
You also get a big warning window that clearly states that you are not subscribed to the required items. You have to be a moron to not notice it.
Dex Jun 16 @ 9:05am 
I'll say it. You make NO mention of the required mods in your description of the mod itself. Steam does NOT warn you that the mod will not work without other mods and for someone just getting into games it's not clear at all unless you happen to see the small box on the side of the screen that says "required".
arko24x7 Jun 16 @ 7:18am 
The Mod was already the game changer.... The best mod.. now with picker filter.. man , who can beat this mod now. Use the picker filter.. wow.. magic! Its not only filtering the specific asset but also displaying its name which was very much required for me.. specially with props...
joegeske Jun 15 @ 11:55pm 
I'm guessing I have a mod conflict somewhere, but any ideas what might be causing the game to get jittery and crazy slow when I move something like a node with moveit? Performance is great otherwise, but when using move it the game almost becomes unplayable. Only have 5k cims in the city right now and a pretty high end computer. Are there some mods with known issues with moveit? Just wanting to make this wonderful mod work great again! Thanks for any help you can provide.
Cpt.Roberto Jun 15 @ 4:40pm 
The new picker filter is genious! It used it so many times today I can't even count! Awesome addition! Keep up the fantastic work!
Myrianne Jun 14 @ 6:18pm 
@Quboid Came back to my city yesterday to find shift-click works just fine in Linux now. Thanks for the support!