Cities: Skylines

Cities: Skylines

7,064 ratings
Move It
File Size
0.322 MB
Jan 9, 2019 @ 8:41am
Jun 9 @ 12:06pm
18 Change Notes ( view )

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Move It

Compatible with Cities Skylines 1.13.1-f1 (Sunset Harbor)

This mod allows you to select, move and align various things.

Read the Move It User Guide for more information!

New in 2.8.0
- Redesigned Toolbox menu - formerly More Tools, this is redesigned with new icons by Bad Peanut.
- Line Tool - Line up all selected objects in a straight line between the 2 furthest apart selected objects, and evenly space them out (Shift+click icon to line up without changing spacing). If Follow Terrain is off, the objects will also be vertically aligned.
- Slope Align changed - Slope Align now also automatically uses the 2 furthest apart selected objects to define the slope. To use the old method of manually selecting the A/B points, Shift+Click the tool icon.
- Set Position Tool - Enter exact coordinates (of the centre-point) and angle to move the selection to that point.
- Transport Paths - Move or delete paths for ships, aircraft, ferries, helicopters and more.
- Options - Redesigned options page, with keyboard shortcuts available for every tool.
- and More! - The Mirror Tool now mirrors PO's position; Rotate at-Centre now aligns networks; keyboard movement now set to 2m exactly; Shift key usage should be more reliable on Linux; rare terrain corruption fixed; new keyboard shortcut to deselect everything (default: Alt+D); unselected PO now not highlighted by default; Toolbox menu now doesn't auto-close by default.
- Fixed in 2.8.1 - Terrain Align now works with nodes and its keyboard shortcut is fixed. Also, Toolbox menu now correctly defaults to stay open.

Use the M key to toggle the tool or click the button (draggable with right click) next to the bulldoze tool.

Hold the Shift key to select multiple objects to move at once.

The following objects can be selected with Left Click:
- Buildings
- Trees
- Props (Get Prop Snapping to be able to move up/down. Props that conform to terrain can not be raised/lowered.)
- Decals
- Surfaces (brushes and ploppable surfaces)
- Network nodes and segments (roads, quays, etc...)
- Procedural Objects (requires the Procedural Objects mod)

This tool doesn't provide any limitations for maximum power. Use at your own risk.

Read the Move It User Guide for more information!

Does not use the detour technique for maximum compatibility.
Does not alter game save files in any way and can be disabled/removed safely at any time.

You can see the assets in exported XML with Deehek's Asset List Generator[] tool.

Thanks to my beta testers for their testing and suggestions, especially Deeheks and Leader of the Monkeys[]. Workshop graphics by the handsome James Chapman[] and some icons by Bad Peanut. Special thank you to Boogieman Sam for creating Move It and other indispensable mods.

Source code: GitHub[]

If you want to support development, please consider donating[].
Popular Discussions View All (28)
Jun 22 @ 2:47pm
Can Move It add a 'Mouseover Window' shows information when check anything
Jun 6 @ 2:20pm
Move aircraft/ship paths
Jun 6 @ 3:36pm
Realign Bus Stopping Positions Relative to the Stop-Proper?
Goldfish Gerontologist Oceanhahn
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DmnSrph Jul 12 @ 2:42pm 
@Quboid: On your mention of objects failing to import and undo-delete, I also found that this is an issue with park entrances. They aren't even selectable by the marque selection of move it for bulldozing, causing that item forever remain on the map. (I have not tried an advanced bulldozing mod).
aubergine18 Jul 12 @ 9:02am 
@Quboid: While using the "Set Position" tool, would it be possible to click another asset on the map to set position of current selection to the clicked object? Would be useful when aligning road sign props (so they are at exact same place), for example.
jms.smj2030 Jul 9 @ 7:55pm 
ok thks i'll cgeck it out. thks
Future Jul 9 @ 6:27pm 
@Quboid growables & ploppables

Also it seems that if I try to do it again, it can either place all buildings correctly, or even more will dissapear. It seems like residental buildings are hit the hardest
Quboid  [author] Jul 9 @ 6:07pm 
@jms.smj2030 - They are now in the tools menu

@Future - It seems like some objects are failing to import and undo-delete. What buildings are you trying to use these tools with?
mp3 Jul 9 @ 5:48pm 
gooooooooooood !!
Future Jul 9 @ 5:37pm 
To add on to my last comment the same thing happens when I try to export & import a group of buildings-some buildings are missing...

Is this a glitch or a software limitation also?
jms.smj2030 Jul 8 @ 5:40pm 
what happened to the import/export? i dont see anymore thks
Future Jul 8 @ 9:34am 
When I try to delete and undelete a whole bunch of buildings, only some will undelete themselves and the rest will be this a glitch or a software limitation?

Could I just export the buildings and import them?
The Retired Mandalorian Jul 7 @ 3:06pm 
Fixed the issue. It appears after doing a recent reinstall of CS and my mods the shortcut keys in move it had an internal mismatch.