RimWorld

RimWorld

6,634 ratings
LWM's Deep Storage
40
11
71
7
40
13
12
6
5
4
2
2
6
4
4
3
2
2
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
2.647 MB
Jan 6, 2019 @ 3:23pm
May 2 @ 8:59am
156 Change Notes ( view )

Subscribe to download
LWM's Deep Storage

Description
Important note
LWM's Steam Client is still barely working and updates may become impossible from time to time. Hopefully Steam will fix the problem!

In addition, LWM still has some health issues, still grieves a death in the modding community, and has real life responsibilities (related to being lucky enough to have solid housing!), so modding will be intermittent for a while. If you want to say something and don't want it to get lost, the github repository is a great place for that. I am also on Discord as LWM#7117 in the RimWorld server and the Augmented Turtle Squad server - but actually reaching me there may or may not happen. We do what we can! Enjoy the mod :)

Deep Storage Units: yet another storage solution

LWM presents a way to organize your supplies, loot, clothes, and even your garbage, to allow you a tidy base where your colonists aren't simply dumping stuff on the floor. Deep Storage units include medicine cabinets, meat hooks, clothing racks, weapon lockers, etc, and all can store diverse items - just like regular shelves, but they allow more than one thing!

ADDON MODS:
* Note: I have not used these, and have been super busy so haven't had a chance to add anything to the base mod. If you find right-clicking on storage slow, you might try this:
* A (faster?) UI for right-clicking on things: https://steamcommunity.com/sharedfiles/filedetails/?id=2169841018
* Little Storage 2, Vault, Simple Storage, etc - if you want more ways to store things, there are several available in the Steam workshop!

FAQ / "I have a problem":
* Meat Hooks require the Smithing research!
* These Hampers are made of fabric, they don't hold fabric
* Does it work with Vanilla shelves?
* You can always add more stored things in Mod Settings
** (A little walkthrough for doing that: https://steamcommunity.com/sharedfiles/filedetails/?id=2187075071)

Want to say Thanks?
* Have ** in Art? Draw me a picture of a little white mouse! I'm reachable on the Ludeon forum.
* Have extra spending money? Share a cup of something tasty (some places around here deliver!) at https://ko-fi.com/littlewhitemouse

Notes:
* Storing things properly takes time - the colonists must carefully organize everything so it's easy to find what's needed.(*)
* Animals cannot by default haul to Storage - their little brains and paws (claws, etc) cannot manage the clasps, locks, catches, etc required to store things properly.(*)
* All the units you can build are in the Storage menu - by default this includes other mods' storage buildings.(*)
* (*) - these can be changed in the Mod Settings (again, link above)

Compatibility:
* Storage compatible with many different mods: Dubs Bad Hygiene, RimCuisine, Survival Tools, Vegetable Garden. If you see something that SHOULD be stored but isn't? You can let me know!
* You can also change what's allowed in the Mod Settings!
* Plays well with mods that change stack size (OgreStack, Deep Stack, etc). Want 10 stacks of 1000 Advanced Components in one square? Go for it! (Just watch out for mortar attacks...)
* Plays well with mods that affect storage: Restricted Storage (LWM), Satisfied Storage, RimWorld Search Agency (not as well as Satisfied Storage), Stockpile for Disaster, heck - there's a Deep Refrigerator if you play with RimFridge
* Plays well with mods that affect hauling: CommonSense, Pick Up and Haul.
* Haul To Stack? I have conflicting reports, let me know.
* Other storage mods? maybe:
** Project RimFactory: probably okay, should be fully compatible soon
** Extended Storage: maybe
** Other storage mod??? If you get weird behavior, turn off "Over Capacity" check in mod settings
* Industrial Rollers: not fully, but fix is coming!

Want more types of units? Frozen organ storage? Piggy banks for silver? Cubbyholes for bedrolls? You can either make your own derived mod (the XML is a mess, but it's a documented mess, and it's easy enough to follow!) or you can suggest things to me and offer to acquire a graphic (draw it yourself, find a free one, make deals with demons, whatever).

Translations:
Русский - Тхакиро
Deutsch - Erdnussbrot
Chinese Traditional - shiuanyue
Note on Translations: These may not be complete translations, as I do add things from time to time. Want to translate it (all or part) into your language? Great! Let me know, I'll add it to the mod (or do a Pull Request on GitHub, if you do that thing - that is easiest for me!)

The code can be found online at: https://github.com/lilwhitemouse/RimWorld-LWM.DeepStorage
On Steam: https://steamcommunity.com/id/littlewhitemouse/myworkshopfiles/?appid=294100
In the Ludeon Forum: https://ludeon.com/forums/index.php?topic=47707.0

License
Most images used with permission from Skullywag. (Thanks!)
Weapons Cabinets and Lockers are sumghai's. (Also thanks!)
Other images copyright as marked.
Almost all code (c) LWM, released under LGPL, because I think that the LGPL is the license we should actually be using for mods. Not that anyone is likely to complain if we use something else, but altho we have a stupid copyright system, we should still use it correctly.
Thanks to Marnador for the RimWorld font. Thanks to Pardeike for Harmony. Awesome.
Popular Discussions View All (134)
9
May 15 @ 12:19am
All buildings are disappear
eric20061222
3
May 11 @ 3:14am
Items don't appear in trade menu
AssassinsBro
2
May 3 @ 6:17pm
This error log seems related to this mod, but I'm not sure if it's a mod incompatible, because I use a lot of mods
can can b
4,144 Comments
Light | Eibhlin May 20 @ 2:39pm 
@francoquesada Thank you, I highly appreciate that you took your time to answer
vandalism May 19 @ 11:55am 
I'm not sure if I'm missing something or what. I'm using this mod and Simple Storage. Is there a way to still have multiple stacks of stuff show up in my shelves? It seems like it all gets condensed to one stack graphic now. I like to see my 3 little stacks of rice on the shelf. Is there a way to make that come back? :(
6262soudai May 19 @ 6:29am 
@francoquesada omg thank you, you saved my life accidentally.
francoquesada May 18 @ 7:49pm 
@ Light | Eibhlin Linking storage crashes due to Performance Fish. This is known about and as I understand a fix is coming.
Cloud Strife May 18 @ 7:40am 
Sometimes performance degradation is severe, can you improve it?
NoOne_ReaVen May 17 @ 3:33pm 
I have a weird issue most likely from a combination of Adaptive Storage and Deep Storage, Corpses cant be Stacked in Storage Buildings of any kind, they default to one per tile
Light | Eibhlin May 16 @ 7:24pm 
Linking food baskets together causes a Rimworld crash, I unfortunately don't know why it is happening or what possible mod conflict there could be.
Jakarta's Stray Dog May 16 @ 4:28pm 
@卖咸鱼的陈某人 do you have performance fish installed? if so disable TryFindBestBetterStoreCellForWorker and TryFindBestBetterStoreCellFor disabled, because it caused the freeze problem for mine
DomB May 16 @ 2:57pm 
FIX uploaded the workshop HERE , titled LWM's Deep Storage - Rimatomics & Hygiene Patch'
DomB May 16 @ 2:56pm 
There is an issue with the compatibility patch between Bad Hygiene & Rimatomics for LWM's Deep Storage, causing 'XML error: Duplicate XML node name thingDefs in this XML block'.
Log: https://gist.github.com/HugsLibRecordKeeper/8014f17275202ac0b3f99945627dbb94

Investigation:
A hardcoded dependency exists requiring Rimatomics patch running prior to Hygiene patch (which has conditional operations preventing duplication). Unfortunately, despite load order being set, Hygiene patch is running first - causing 'XML error: Duplicate XML node name thingDefs in this XML block'. As both patches are trying to insert thingDefs into LWM_Pallet, but only Hygiene conditionally checks.

In order to solve this problem, I think a similar conditional statement as seen in the Hygiene patch should be added to the Rimatomics patch, making it safe for either to run first.