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*Custom code for Dyson Sphere replaced with Gargantuan (4-ring) ringworld from Gigastructural Engineering Mod.
*Removed partial integration of Realistic Ships and Utopia Expanded mods
*Improved but still partial compatibility with NSC season 6.
I use it especially in singleplayer to mess around with some otherm mods.
The parts I like the most, are like the 10k Influence Cap and the Modified Space Stations.
But I have a little question, for multiplayer reasons I would like to have another Lite version of Starview mod without the Cluster, all the other serttings can stay as they are, but the system is quite op in mp. (sry for bad english)
Made tiyanki space whale, space amoeba home systems inside the extra-galactic open-cluster
Fixed broken point defense mounts for dreadnought, battlecruiser, bulwark defense platform, citadel defense platform.
**Added four new prescripted empires - Axiom, Skynet, Hutt, The Borg, Renamed Rome to Ravagers.
**Existing prescripted empires, as well as StarView are updated for origins.
**New and existing prescripted empires updated for this mod's increased trait point, ethic point, and civic allowances.
**36 buildings and bigger planet UI are no longer integrated. Strongly recommended to get UI overhaul dynamic and 84 buildings mods, but will work without.
*The starview cluster now spawns at all times. Mostly for comment request which I think I would like. An empire that uses the starview system initializer will start in it, and the cluster will have a wormhole connection to the original starting system and a hyperlane to an un-owned neighboring rim system. If no empire uses the starview system initializer, the starview cluster still spawns. With no external hyperlanes, and a natural wormhole to a random un-owned system in the galaxy that is not a hostile guardian, or empire_cluster marked system (accessible only by this wormhole or via l-gate).
*Branch offices can now have 20 buildings, 20 pops per building. Planets remain at 40 buildings and 5 pops per building.
Bug fixes:
*Dyson sphere will no longer be filled with blockers upon colonization
*Dyson sphere now has unlimited generator and agriculture districts
Of the mods I use tactical ship sections and extra ship components 3.0 are working flawlessly except on the RS battlecruiser / dreadnought (aux reactor capped at dark-matter, new sections), or large / super-large defense stations (main and aux reactor capped at dark-matter). Extra traditions is working fine. Tiny outliner works fine. All the map graphics mods are working. Stellaris bank works.