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It would be cool if the npcs could function the same way within a player city, I agree.
Most of the ai goals for npc are made specifically to function in a non player city and even if they are left on the bar squads (that will appear with import after talking Mongrel) the ai simply doesn't function while in a player city. I tried several ai goals and guards will just stand there, thieves won't enter their base because it now belongs to you, they just stand there. However "hang out in bar" does work within player city so all npcs that are listed in the description will hang out in your bars at least. :)
I will play with this some more when I am finished with my current project, and see if we can get them to do more. (No guarantees as I did try quite afew of their default ai goals with no luck)
Since I took the city, it was a desert without people, without guards, without Barmans, all I have is my squadron, nothing more.
Where are the people who frequented the city before taking it?
You can only control your faction, (characters that are in your squads).
In what way do you see yourself controlling the residents of the city?
Would you like them to be recruitable? or have more dialog options of some kind as npcs?
You can assign any of your troops to sit by the gate on a box and they will act as a guard, the shops do belong to you so any npcs that purchase from those stores the money will go to you.
Allrighty here you go my friend -
https://steamcommunity.com/sharedfiles/filedetails/?id=1615138262