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Conquest- Mongrel
   
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Dec 29, 2018 @ 5:59pm
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Conquest- Mongrel

Description
This mod adds (mid-late game content) a player town override for Mongrel that is activated by the added world state "Arc is dead".
(Arcs stats are 80+)

Also added are 3 bar squads that will hang out in the bars of your player owned Mongrel. Thieves guild- Mercenaries- Barman+guards.

After defeating Arc you have to leave the zone completely and re enter for the override to take place.

All furniture and contents of storage will remain for you but the only residents are the 3 squads mentioned above.

After reloading the zone and taking ownership the bar squads didnt appear and required an import.

Anything you build will stay on import, if import buildings is checked.

Anything you demolish in town will reappear on import though also and will have to be redemolished.

This mod works fine with my other conquest mods. Using a mod that adds an override state to Mongrel may cause issues.
26 Comments
Nos Jun 7, 2022 @ 8:11am 
Thanks a bunch for this, the mongrel guards murdered beep and they had to atone with the lives of every single NPC in the city. Alas, vanilla mongrel has no override set up, but leaving the town completely barren with this mod is the next best thing
Michaldeus Apr 19, 2019 @ 9:51am 
Does this work with Reactive World? I know that there are some overrides that change the ownership of Mongrel.
Howls@TheMoon  [author] Jan 17, 2019 @ 11:20am 
@Marlon
It would be cool if the npcs could function the same way within a player city, I agree.
Most of the ai goals for npc are made specifically to function in a non player city and even if they are left on the bar squads (that will appear with import after talking Mongrel) the ai simply doesn't function while in a player city. I tried several ai goals and guards will just stand there, thieves won't enter their base because it now belongs to you, they just stand there. However "hang out in bar" does work within player city so all npcs that are listed in the description will hang out in your bars at least. :)
I will play with this some more when I am finished with my current project, and see if we can get them to do more. (No guarantees as I did try quite afew of their default ai goals with no luck)
Marlon Jan 17, 2019 @ 10:32am 
When the city is ours, the stores are without a barman, people buy without having anyone, this is annoying. I wish they had "Barmans" in my town. Another thing, the guards do not have patrolling the whole city, nor the place to sleep, I would like them to do it without me having to give the manual command always, I wanted it to be programmed, a tent to sleep and take turns in the patrolling.
Since I took the city, it was a desert without people, without guards, without Barmans, all I have is my squadron, nothing more.
Where are the people who frequented the city before taking it?
Radd Jan 16, 2019 @ 9:08pm 
Beautiful work as always Howls. This one really takes the cake.
Howls@TheMoon  [author] Jan 16, 2019 @ 8:31pm 
@Marlon
You can only control your faction, (characters that are in your squads).
In what way do you see yourself controlling the residents of the city?
Would you like them to be recruitable? or have more dialog options of some kind as npcs?
You can assign any of your troops to sit by the gate on a box and they will act as a guard, the shops do belong to you so any npcs that purchase from those stores the money will go to you.
Marlon Jan 16, 2019 @ 8:21pm 
I control the city but do not control the guards and the "bartenders". Just controlling the city is little, I would like to control commerce and security too, men. :(
Howls@TheMoon  [author] Jan 16, 2019 @ 12:11pm 
Arc should be in the building Faction HQ. He does look alot like the guards in that building so it might be hard to spot him in a heap of bodies.
Marlon Jan 16, 2019 @ 4:34am 
Como eu faço? Procurei o Arc pela cidade toda e não encontrei
Howls@TheMoon  [author] Jan 5, 2019 @ 1:04am 
@The Kurgan
Allrighty here you go my friend -
https://steamcommunity.com/sharedfiles/filedetails/?id=1615138262