Cài đặt Steam
đăng nhập
|
ngôn ngữ
简体中文 (Hán giản thể)
繁體中文 (Hán phồn thể)
日本語 (Nhật)
한국어 (Hàn Quốc)
ไทย (Thái)
Български (Bungari)
Čeština (CH Séc)
Dansk (Đan Mạch)
Deutsch (Đức)
English (Anh)
Español - España (Tây Ban Nha - TBN)
Español - Latinoamérica (Tây Ban Nha cho Mỹ Latin)
Ελληνικά (Hy Lạp)
Français (Pháp)
Italiano (Ý)
Bahasa Indonesia (tiếng Indonesia)
Magyar (Hungary)
Nederlands (Hà Lan)
Norsk (Na Uy)
Polski (Ba Lan)
Português (Tiếng Bồ Đào Nha - BĐN)
Português - Brasil (Bồ Đào Nha - Brazil)
Română (Rumani)
Русский (Nga)
Suomi (Phần Lan)
Svenska (Thụy Điển)
Türkçe (Thổ Nhĩ Kỳ)
Українська (Ukraine)
Báo cáo lỗi dịch thuật
"Fully depleting the battery produces three 10-meter pulses that deals up to 10 True damage, staggers nearby enemies and heals the user's health by 10x the damage done to each enemy per pulse."
Not bad, I'd say, for a Status-focused build. And Bow-lovers might prefer it over some of the other options.
You equip a Daikyu that has the "Amalgam Daikyu Target Acquired" mod installed. Then you (with a full rank "Amalgam Daikyu Target Acquired") have 3% Life Steal on Nikanas.
Luckily Nikanas are my favourite weapon type.
The amount equipped ? Do we assume they're also max level ?
Problem with quick thinking is that, first Inaros has a small energy pool. Second, once you ready 1 health, adaptation no longer applies its +90% damage reduction. Another problem with Quick Thinking (on Inaros I mean not other warframes), is that if the lethal damage is too large it'll outright bypass quick thinking. In this case it is easy to do with Inaros' small energy pool.
It's best to take advantage of strengths. In this case it is health not energy pool.