RimWorld

RimWorld

2,243 vurderinger
Hunt for Me
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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Opdateret:
14.248 MB
16. dec. 2018 kl. 16:56
25. apr. 2024 kl. 13:26
53 ændringsbemærkninger ( vis )

Abonner for at downloade
Hunt for Me

I 2 samlinger af aRandomKiwi
RimThemes Community themes
55 genstande
aRandomKiwi's mods
12 genstande
Beskrivelse



Add hunting training to tamed animals.
One RimThemes theme included !

Cats can bring gifts (when they want) and are no longer unfairly useless (in the context of hunting).
Fully customizable !

[ko-fi.com]




LATEST HERE ( DropBox ) [github.com]


  • Predators can hunt solo, sometimes they will pack and hunt a bigger animal and haul the corpse to the closest stockpile
  • Packs are now formed at the position of the nearest member of the prey,
    the pack starts the attack only when all the animals have arrived at the position to avoid the latecomers
  • Predators can hunt only designated targets (with supervised mode enabled in animals tab)
  • Cats can bring 'gift' ( weaker preys ) to the closest stockpile and be sought to do it ( only if kitty want >=3 )
  • Optionnaly all animals can hunt
  • Predators will use ranged attacks if possible (moded animals)
  • You are notified when animals hunt
  • You can disable or enable revenge when animals are hunting
  • Predators can be manually forced to hunt every X hours ( customizable )
  • You are notified when manually forced predator can now hunt
  • Preys marked as (to tame) are not targeted by your predators
  • You can toggle hunting and 'supervised hunting mode' (predators only attack preys marked set as hunt) on the animal tab
  • Most of the time they’ll focus on smaller animals to avoid getting hurt (with safe hunting mode enabled on the animal tab)
  • Predators can attack bigger targets if the 'safe hunting mode is disabled' (they will only attack preys if it can pack with another predator and are stronger than the prey)
  • Fully customizable ( max number of hunters in the pack, list of preys to avoid, list of animals forced to melee attacks... )


  • Work with existing saves
  • Can safely be enabled/disabled in ongoing saves (if disabled, some errors messages can be seen on logs (not critical))
  • If predator dont haul prey's corpse when killed it's because other pawn is currently doing it (or will do).
  • All animals that can be trained to 'Obedience', 'Haul' and are not too small ( so no babies and very small pets), can be trained to 'Hunt'.



Tested without issues with the followings animals mods :
  • Animals Logic
  • Animal Tab
  • Vanilla animals overhaul reloaded ( Note: cats can learn 'Hunt' but even if learned they dont hunt, they only bring gift as expected )
  • A dog said
  • Animal gear
  • Alpha animals ( Take care of "WillPods" they can down a whole pack... should whe need to append them in Hunt For Me's default preys to ignore blacklist ?)
  • Call of Cthulhu mods ( no longer hunting MistStalkers from HPLovecraft)
  • Dinosauria: A Rimworld Mod
  • Genetic Rim
  • Flommel
  • Wild Pokémon
  • L-Slimes (Only SlimeMech can be trained to Hunt, others slimes have a level of 'intelligence' too low, but with V3 you can enable the option "Allow all animals to learn Hunting" )
  • Fluffy's Colony Manager
  • MegaFauna
  • Better Pawn Control
  • Let's Have a Cat! ( included by default in Hunt For Me's animal considered as cats )


  • Tehoata/Sylvanor : English,French translations
  • Pear/Whostolemacar : Polish translation
  • btx7812 : Traditional and simplified Chinese translations
  • Aramati, the llama : Portuguese and Brazilian portuguese translations
  • aipon : Dutch translation
  • GoogleTranslate : German,Spanish,Russian,Korean and Turkish translations
Note : Dont hesitate to contribute and send me better/missing translations files.





3.5.6 for Rimworld

Enjoy my mods and like me to continue updating ?
Please consider buying me a kiwi on Ko-Fi or at least put a like :)

[ko-fi.com]

[github.com]
Populære diskussioner Vis alle (7)
54
22. mar. kl. 12:58
FASTGJORT: [ BUG REPORTS ]
aRandomKiwi
37
8. feb. 2024 kl. 12:23
FASTGJORT: [ FEATURE REQUESTS ]
aRandomKiwi
12
17. jan. 2019 kl. 5:06
FASTGJORT: [Do you want animals to auto attack (hunt) raiders too ]
aRandomKiwi
345 kommentarer
Head 1. maj kl. 9:00 
Is it possible to make wild animals hunt in packs too? Like our tamed ones
Blutdrachen 19. apr. kl. 13:22 
This mod being compatible with the Anomaly ghouls would be fun.
Maple38 6. apr. kl. 7:42 
What's the risk of animals being hurt when hunting? Mlie's Cats Hunt For Fun mod does something similar, but in the mod description it specifies that hunting counts as a surprise attack so risk of injury is minimal. Does this mod do that too?
Micromanicment 16. mar. kl. 14:00 
Witnessing my herd of megasloths going in pairs after rhinos assigned for hunting, shredding them in short order was very enjoyable. Thanks for this mod!
Church.exe 23. sep. 2024 kl. 22:11 
@Solzucht
"bigger" was a single beaver that was SUPPOSED to be hunted by my actual hunter with a rifle, but was instead "hunted" by the house cat in charge of dealing with rats. Unless the argument is "if you want to use this mod never hunt anything larger than a rat" that seems like a problem.
Solzucht 22. sep. 2024 kl. 4:02 
Predators can hunt only designated targets (with supervised mode enabled in animals tab)
@church.exe
dont designate bigger animals as hunting target.
Church.exe 30. aug. 2024 kl. 16:35 
Is there some way to make animals hunt more conservatively? Specifically I want them to not randomly solo-hunt animals that are comparable in strength to themselves. I had a colony cat that decided to randomly solo-hunt a beaver and got itself killed, rather than hunting any of the dozens of rats marked for hunting around the map.
jaaldabaoth 19. maj 2024 kl. 11:49 
good concept but it seem to ruin my TPS, probably a bad interractioàn with another mod... wasn't the case in 1.4
CMoore_Titteez 3. maj 2024 kl. 20:20 
Im having an interesting problem where the version im able to subscribe to doesnt have the 1.5 update.
Nakeela 29. apr. 2024 kl. 5:09 
Always in my QoL pack I add to every mod list, thank you for updating!
In the mod menu it still tagged as 1.4 and not 1.5, but works fine. Just a little eyesore on the mod list