Stormworks: Build and Rescue

Stormworks: Build and Rescue

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Cessna 172 Skyhawk (Advanced)
   
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602.823 KB
Dec 13, 2018 @ 9:00am
Nov 13, 2019 @ 12:24pm
69 Change Notes ( view )

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Cessna 172 Skyhawk (Advanced)

Description
Features:
- Shared Pilot Controls
- stall warnings
- Final approach speed/ takeoff speed indicator light
- Heading Displayed in 360 Degrees
- Altitude Displayed in Feet
- Airspeed Displayed In Knots
- Flaps

Performance:
Vr: 68knots
Vso: 48knots

-Average Flight Time = 44mins (During Cruise) Real Time
-Average Top Speed Level Flight = 124knots
-Average Cruise Speed = 107knots
-Average Range = 145.2Km
-Fuel Capacity = 1990L
-Fuel Type = Diesel

Checklist:

Engine Start: (Circuit Breaker on, Battery Switch On, Lights as Required, Parking Brake on, Throttle = 0.10, Mixture = 0.15, Engine Starter switch on till engine runs, Engine Starter Switch off, Idle Throttle = 0.06)

Before Take Off: (Doors Closed, Pitch Trim = 0.00, Lights as Required, Flaps as Required, Battery switch On, Mixture Full)

Short Field Take Off: (Half Flaps, Parking brake on, Pitch Trim = 0.12, Throttle = 0.20, Mixture Full, Parking Brake off, Throttle Full Power)

Climb: (Mixture full, Flaps up, Pitch Trim = 0.08)

Cruise: (Mixture = 0.15, Throttle = Full, Pitch Trim = 0.06)

Before Landing: (Parking Brake Off, Battery Switch On, Mixture Full)

Final Approach: Recommended Altitude 1300Feet or below (Pitch Trim = 0.11, Throttle = 0.61, Mixture Full, Airspeed = 68knots, Flaps Full Down, Parking Brake Off, DON'T cut power until main wheels are on the ground)

Touchdown: (throttle = 0.00, Brakes if needed)

After Landing: (Flaps up, Mixture= 0.15, Pitch Trim= 0.00)

Engine Shutdown: (Parking Brake on, throttle = 0.06, Mixture = 0, Lights off, Heater off, Battery switch off)

Emergency Procedures:
- Engine Out: pitch trim = -0.80 (caution: cant glide with current aircraft flight models of stormworks) Flare before touch down.

Interior Design:
- 4 seats
- Baggage area
- passenger lighting
- Winter Jacket in baggage


Known Issues/Missing Features:
- Must use keyboard inputs for shared controls to work
- Trim can only be controlled by one seat at a time (All Trim must be 0 on the in-active seat if not controlling the aircraft)
-Flaps can only be controlled by one seat at a time. To exchange control over the flaps, make sure the seat that last controlled the flaps has retracted the flaps completely.

Notes:
- Working on learning Lua.
- Left Alt is the in game key bind for trim controls (must hold the button)
- Please Don't reupload this creation without my permission
-Checklist and performance may change over time with updated information.

More of My Creations:
https://steamcommunity.com/sharedfiles/filedetails/?id=1637960793

Pre-Made Controllers:
-Throttle Idler + Mixture Cutoff (Bedmonster) https://steamcommunity.com/sharedfiles/filedetails/?id=1611135526&searchtext=throttle+idler


18 Comments
Renagon  [author] Jan 1, 2019 @ 7:54pm 
@Bedmonster gave you credit in the patch notes for this creation :) awsome job. and sent a friend request. Im not as good at formulas as you are so thank you ^^
Bedmonster Jan 1, 2019 @ 3:41pm 
@Renagon Odd, I let it idle for a minute after cutting it off and it still ran! Might have been the update though.
Renagon  [author] Jan 1, 2019 @ 2:12pm 
@Bedmonster Thanks, ill have to take a look. Atm stormworks 0.5.10 is live but there are not patch notes for it. in this update, i cant update anything on the workshop. i noticed people in the discord cant either. I have also noticed that closing the mixture does cut the engine after about 20seconds of idling lol. Didnt realize that the 3 pipes of fuel after the valve can let the plane idle for an extra 20seonds before shutting of lol. I will still check out your microcontroller :)
Bedmonster Jan 1, 2019 @ 1:39pm 
Hey man,

I got curious about the logic needed to fix this, and I made a microcontroller that fixes both your throttle and your mixture idle cutoff issue.

https://steamcommunity.com/sharedfiles/filedetails/?id=1611135526

Its default settings are set for your plane, as I used your creation to make sure it worked properly in the end.
I made sure it would fit in your plane too, there should be room above your exhaust pipe or in the tail, all you gota do is drop it in, hook the throttle+mixture inputs and outputs to the correct places. Again awesome job on the layout of this thing.
Renagon  [author] Dec 31, 2018 @ 6:54pm 
@phd45 number 5 key now toggles brakes
phd45 Dec 31, 2018 @ 6:16pm 
Thanks for this precision and also maybe in the futures updates they will add a more realistic flying mechanics. Also thanks if you map the brakes key it will be fun for me if I'can land i without crashing at the end of the runaway.
Renagon  [author] Dec 31, 2018 @ 4:29pm 
@phd45 ill take a look at keyed brakes. As far as the flight controls and maneuverability, stormworks flight simulation isnt accurate enough to have it fly with near the same maneuverability as the real cessna or a simulated cessna. for example in flight simulators the coding for the flight models allows you to mimic the maneuvering of a real cessna. this is the best i can do for now without drastically altering the cessna in stormworks. Happy new year :)
Renagon  [author] Dec 31, 2018 @ 4:25pm 
@Bedmonster yea so the weird thing is, from what ive tested, with advanced engines and fluid valves. if the engine is running and the valve is closed to "stop" fuel from going to the engine. the engine will continue to run untill its reved very high even if the valve is closed.
Bedmonster Dec 31, 2018 @ 3:25pm 
@Renagon Easiest way I can think of doing it, is to set up something that looks at the mixture settings. If more then zero, have it add a minimum to the throttle needed to keep the engine running. If mixture zero, have a fluid valve that closes.
phd45 Dec 31, 2018 @ 1:06pm 
Oh, and I forgot. Happy New Year everyone.