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As for the iris, the eyeball_iris is part of the eyetracking function for Source models. Basically, each of the eyeballs should have a basic background texture, which would be the white area around Miranda's eyes. The iris texture is the colorful part of the iris, which gives the eyeballs the illusion that they're moving.
Setting the eye balls is really damn difficult and not even I can figure that out. You almost would be better of getting the actual eye texture from the game, adding a custom material onto the eyes and adding bones to the eyes.