Warhammer: Vermintide 2

Warhammer: Vermintide 2

1,019 ratings
Crosshairs Fix
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Sanctioned Status: approved
Categories: UI, QoL
File Size
Posted
Updated
5.276 KB
Nov 20, 2018 @ 6:06am
Mar 19, 2023 @ 10:09pm
20 Change Notes ( view )

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Crosshairs Fix

Description
Check out my Darktide port of this mod: https://www.nexusmods.com/warhammer40kdarktide/mods/36

Note: The bug causing certain mods to not work in non-English language settings should be fixed. Affected mods include Crosshairs Fix, Armory, and UI Tweaks.

Fixes the crosshairs to actually be representative of your spread.

Note: Does not alter spread in any way. Only changes crosshairs.

In vanilla crosshairs are a static size on your screen not accounting for your custom FOV. They also don't account for some other math related to 2d projection of a 3d space (i.e. your monitor).
As you can see from the images this mod makes it so the crosshairs show the same (and correct) amount of spread regardless of your set FOV. (Example images are 120 and 45)

Warning: Very likely incompatible with other crosshair mods. Willing to work on compatability however.

https://github.com/Skwuruhl/vermintide-2-crosshair-fix

More in depth explanation: What vanilla specifically does is assume that 15° of spread is equal to 228 pixels of spread on a 1080p monitor. This ignores that the pixels of spread will change depending on your field of view.

It also assumes that 5° of spread will be equal to 228/3 pixels of spread. This ignores that degrees and pixels aren't a linear relation since it's a 3d space being projected to a 2d image.

Mod makes crosshairs scale using the tangent function as 1080 * tan(spread/2)/tan(fov/2) to get a radius to place the crosshairs away from the center of the screen. Math is similar to my customizable sensitivity mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1498189723
76 Comments
Obsdiangolem Apr 8 @ 5:26pm 
Can confirm it's working for Portuguese now!
Skwuruhl  [author] Dec 21, 2023 @ 2:34pm 
I played a bit the other day and didn't run into any issues.
CrackSmokingWarlock Dec 21, 2023 @ 2:04pm 
Can anyone confirm if this is still working or not?
Skwuruhl  [author] Feb 27, 2023 @ 6:44am 
Skwuruhl  [author] Feb 19, 2023 @ 2:34pm 
Oh right, I forgot I added that lmao
Mantis Toboggan, M.D. Feb 18, 2023 @ 5:48pm 
@playsignalis That's good news. I think you should now remove the "There's currently a bug in the game causing some mods to not work when the game isn't set to English" warning in the mod page.
Skwuruhl  [author] Feb 16, 2023 @ 4:56pm 
Per a dev the issue with certain mods not loading with non-english languages should be fixed.
Lione1X Dec 16, 2022 @ 1:14am 
Okay,thanks,you are a very good guy.
Skwuruhl  [author] Dec 15, 2022 @ 1:14pm 
Oh yeah it's a known issue with the game, not my mod. There's several mods with this issue because of it.
Lione1X Dec 15, 2022 @ 11:20am 
The game needs to be in english for the mod to work