Warhammer: Vermintide 2

Warhammer: Vermintide 2

58 ratings
Customizable Zoom Sensitivity
Sanctioned Status: Approved
Categories: QoL
File Size
0.005 MB
Aug 30, 2018 @ 10:44am
Jan 21 @ 6:34am
20 Change Notes ( view )

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Customizable Zoom Sensitivity

Adds settings to either scale by zoom ratio or by monitor distance.

Zoom ratio scaling unsuprisingly scales sensitivity by the zoom ratio or focal length. This is desirable because if an object appears 2x as large while zoomed in then sensitivity will be scaled by 2x. Example album: https://imgur.com/a/4B1FaVI
Coefficient for this mode is simply a multiplier such that 70% is a 0.7x multiplier to zoom sensitivity.
If you use 0 UsA or monitor distance in Battlefield or CoD then use this mode and as the coefficient use your ADS sensitivity multiplier (for most people 100%).
To match CS:GO using this mode go here[www.wolframalpha.com] and set x to your zoom sensitivity multiplier. Set this to your coefficient. e.g. if wolfram gives me 1.2211 I use a 122.11% coefficient.

Monitor distance works like Uniform Soldier Aiming from Battlefield or the new Relative ADS sensitivity in Black Ops 4. Basically what it does is use the ratios of FOV of an arbitrary aspect ratio as a sensitivity multiplier. A higher value results in higher sensitivity while a lower value approaches zoom ratio scaling.
Coefficient for this mode works such that 100% is ratio of vertical FOV (the game's default scaling method), 177.78% is ratio of 16:9 horizontal fov, 133.33% is ratio of 4:3 horizontal fov.
To match Battlefield or CoD just use your UsA or monitor distance value from those games. Except if you use 0, then switch to zoom ratio with a 100% coefficient.
To match with this mode CS:GO's default use 133.33%

I personally recommend leaving it to scale by zoom ratio with a 100% coefficient.

Note: If you change your FOV, then the sensitivity won't properly adjust until you go through a load screen or restart the game.

Github: https://github.com/Skwuruhl/vermintide-2-customizable-zoom-sensitivity

Old version: https://steamcommunity.com/sharedfiles/filedetails/?id=1444804153
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Skwuruhl  [author] 17 hours ago 
Okay yeah since this wasn't a UI related mod I was wondering what could be broken and I couldn't find anyway.
alterNERDtive 17 hours ago 
@Skwuruhl his “error” is that he’s spamming all mod threads with the same message.
Skwuruhl  [author] 21 hours ago 
What error are you getting and when are you getting it?
Hemmor Feb 19 @ 4:23am 
re up for 1.5 plz
John Wick Feb 6 @ 7:20am 
this effect how strong of a zoom in it does or just the sensitivity when zoomed
Robin  [developer] Dec 12, 2018 @ 2:19am 
Sanction application approved.

This mod will be in sanction wave #3.
Skwuruhl  [author] Dec 6, 2018 @ 9:28am 
I've heard the sensitivity in that game suffers from a lot of acceleration unfortunately. I hope they fix it before it leaves early access since it's one of the main reasons I've been avoiding it.
[GWJ] Tamren Dec 5, 2018 @ 8:51pm 
Cool thanks, I'll play around with it some more. The only other FPS game I'm playing right now is Deep Rock Galactic and the sensitivity in that game handles quite differently from Vermintide. I'm still experimenting with different base sensitivity settings.
Skwuruhl  [author] Dec 5, 2018 @ 8:22pm 
Using aspect ratio with a 100% coefficient is the same as vanilla.
[GWJ] Tamren Dec 5, 2018 @ 4:32pm 
Excellent mod! I'm using the default focal length setting and it feels really good. Would it be possible to add a check box to enable/disable the mod while the game is running? That would make it easier to see the two control schemes side by side and get used to the new one.