토탈워: 워해머 2

토탈워: 워해머 2

769 평점
Less buff and effect VFX
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태그: mod, Graphical
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1.007 MB
2018년 11월 17일 오전 5시 23분
2021년 7월 22일 오전 3시 48분
업데이트 노트 58개 (보기)

다운로드 위해 구독하기
Less buff and effect VFX

Ourg님의 1 모음집
TWW 2
아이템 12개
설명
The purpose of this mod is to lessen the number of graphical effects vfx on screen and only keep the essential.

This is what you want if you want immersive replay or making RP video on battle with K mode.

the list of what the mod is doing :

1 : // no more lunar beam on lords/heroes //

2 : // no more graphical vfx on aura buff, to prevent spam when units go in/out of aura range //

3 : // no more graphical "white flies" on banner during buff/debuff on units/lords/heroes //

4 : // In addition I've managed to rework complety the spell and ability targetting as I wanted to be the most immersive possible, about the big circle and the central rune (like the green rotating triangle) on any spell and ability.

In the game spell/ability are in 3 phases :

- targeting : When you select the skill and go with you mouse where you want to apply
- casting : Period when the caster is incantating the spell, mostly instant for most abilities
- activation : Period when the spell/ability is applying the effect, sometime instant

In vanilla it was a mess as you had sometime the big circle and central rune in any phase or not. To have a more immersive and consistent experience without breaking the gameplay, this is how I've done for each phase :

- targeting : Same as vanilla, you can have all the information about the range of aera spell/ability
- casting : Only the central rune will remain, like the caster is invoking a rune
- activation : both are hidden

This should work on any spell/ability

So no more lord running with a rune around him or big circle staying in the middle of the battlefield for ages. //

5 : // no more targeting effects for army ability (bottom right abilities) during casting time. Still present when targeting with the mouse but will fade out just after casting. so you won't see them on replay. //

6 : // I have rework the sword of khaine effect on lord during battle that was too much. If you use the mod alone it will be hidden. But if you want a better effect : https://steamcommunity.com/sharedfiles/filedetails/?id=1723074848

And much more....


It replace the effect by the map effect without the damocles sword, much much better. //

Graphical vfx on spell application is still here to keep a minimum of visibility

you could espect little performance gain on battle

If you see any bug or mistake post a comment

Note : this mod is purely graphical, no gameplay change. Can have some issue with other mod which modify spell/ability tables.



You can also look at my other mods : https://steamcommunity.com/id/Ourg/myworkshopfiles/?appid=594570

댓글 291
Le druide 2024년 10월 14일 오전 8시 49분 
Invalid reference in "special_ability_phase_display_tables"
line 31 : "wh2_dlc10_kaine_unit"
Valid reference : "wh2_dlc10_campaign_kaine_unit"
Claire <3 2022년 10월 15일 오전 9시 03분 
does this improve fps right? @Ourg
Ligma Bababooey 2022년 7월 29일 오후 10시 35분 
having mod like this for sfo would be a dream come true xD
Ourg  [작성자] 2022년 2월 4일 오전 11시 04분 
nop
n.pedrazalis 2022년 2월 1일 오후 11시 52분 
hello tthis causes explosion decals to go away faster ?
kancer 2022년 1월 28일 오전 2시 58분 
I think this mod removed the menace below and doomrocket indicator, no longer any indication showing where the menace below rats are going to pop out of. also nearly lost a siege since i had no idea where a doom rocket was about to strike
Ourg  [작성자] 2022년 1월 17일 오전 8시 43분 
Some people are using this mod with sfo, dunno if it's fully compatible or not
Ligma Bababooey 2022년 1월 16일 오후 2시 17분 
I know its not compatible but I would love mod like this for sfo they wen't full autism with visual effects, there are moments when all I can see are buff,debuff and spells made me quit the mod for some time
DerRitter 2021년 12월 15일 오후 8시 57분 
Whats the difference between this and the other one? The 'Realistic VFX' mod?
NINA rojozangre 2021년 12월 5일 오전 11시 33분 
.