Arma 3
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Vurtual's Ships
   
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Data Type: Mod
Mod Type: Boat
File Size
Posted
Updated
57.825 MB
Nov 13, 2018 @ 2:27pm
Aug 9, 2020 @ 3:29pm
14 Change Notes ( view )

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Vurtual's Ships

In 1 collection by vurtual
Vurtual's Logistics Mods
9 items
Description
This mod adds some fairly-experimental walkable ships for use with the Walkable Moving Objects mod.

The first ship is a fictional 60m landing ship with a cargo crane. It can land vehicles and cargo on beaches with its bow ramp, as well as load/unload from ports with its crane. It uses Vehicle in Vehicle transport. It's a fairly primitive unarmed ship, with only a navigational radar and searchlight. The art quality is pretty low, as I'm not very good at it. It comes in NATO/AAF/CSAT visual variants.

The second ship is a 300m civilian cargo ship, it can carry an insane amount of cargo using Vehicle in Vehicle transport(sorry, no stacking), and doesn't do much else. It has the same basic navigational radar and searchlight.


The third ship is a port of the destroyer from Arma 2, which itself was based on the Arleigh Burke-class. It's around 160 meters long, and is heavily armed and armored in comparison to the other ships. It carries a 5" mk45 naval gun(without A3's artillery computer), 2 25mm chainguns for close in defense, a phalanx CIWS, and 96 mk41 VLS cells. The VLS cells are set up to use Dynamic Loadouts, and are grouped into sets of 8.

The missiles currently included are: crusie missiles (with HE or cluster warhead, 1 per cell, with odd beahvior, see below), RIM-162 anti-air missiles(medium range, 4x missiles per cell), and RIM-66 anti-air/anti-ship missiles(longer range, 1.6km minimum range).

The destroyer also features a helipad with an attachTo action for parking your helicopter, actions for climbing in/out of the water, countermeasures, and a small boat-launch crane.


As a bonus, there is a large crane primarily for loading the cargo ship, under Civilian > Turrets.


Major known issues with the mod:
Cruise missiles are implemented somewhat poorly, they'll lock any target via data-link, but won't lock moving targets. They're not designed to track moving ships. As I can't seem to make them break their lock on moving targets mid-flight, they instead are extremely vulnerable to countermeasures. They will however lock laser designated targets fine. (note the design of the geometry for the destroyer will prevent lasers from hitting it, this may be unfixable. They're not anti-ship missiles, anyway.)

The very premise of a walkable ship, especially one beyond "normal" object size limits, brings lots of issues into Arma. AI won't walk on it, and random physics hiccups and lag could kill you. The ships work semi-decently in a singleplayer environment, and in a sandbox Zeus mission you might be able to compensate for any unwanted explosions.

The ship models that I made myself don't look very good, either.
54 Comments
Mucho.Frost Mar 30 @ 7:16am 
bro really said "Can you make version without CBA requirement thanks" :zombiestare:
Lilduggyda'humble May 21, 2023 @ 5:23pm 
Can you make version without CBA requirement thanks
Craze Apr 29, 2023 @ 11:10am 
Some of the ships in the mod are good. It would be a waste if the capsizing never got fixed.
Craze Apr 2, 2023 @ 9:43am 
I (we) appreciate all modder's efforts. I was using this mod to get tanks to shore, but ships randomly capsize. Seems like after the mission has been played awhile, then they will capsize. Now I'm looking again for a way to sea transport tanks. It is common to all the ships for debug help.
Dlange Apr 5, 2021 @ 8:52am 
yup its just the Small Landing Ship with the issue... if i may suggest making a version without the viv? or the Ability to load stuff iside?
vurtual  [author] Apr 3, 2021 @ 3:38am 
I don't know what's causing that, I'd have to look again. If it's happening to the small ship, then it's probably an inherent arma problem.
Dlange Apr 3, 2021 @ 3:16am 
@roger goodcopy have the same issue like a year ago... no explanation or fix whatsoever
Roger Goodcopy Mar 12, 2021 @ 12:43pm 
I LOVE the landing ships!!!!!
One slight issue is that if I load a saved game all the boats capsize. Fine for one session but load a save and they all go...... am I doing something wrong???
OrangeJuice_ Feb 20, 2021 @ 8:00am 
hello i really enjoy using your mod, but i need help, how can i open the bow ramp on the landing ship? i mean in the editor, with like a init command, since in the virtual arseal only the ramp pops out, not the doors, thank you for your time.:missing:
Destrorso Jan 8, 2021 @ 12:26pm 
How can I load or unload vehicles on the ships?