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Сообщить о проблеме с переводом
I don't know why disabling worked to fix it in the past. My guess, since I used to have a large mod list of hundreds of mods when I encountered it, was a weird third-party mod interaction. I still don't know why disabling item four back then fixed it.
Since then, I have shrank my mod list a ton. I don't know what mod could have caused this. Sorry to trouble you.
that was an error on my part. I forgot to turn the mod on when testing a second time.
The debug log was printing out a bunch of messages similar to below:
"Chambers started 10 jobs in one tick. newJob=HaulToCell (Job_565428) A = Thing_RawRice58510 B = (150, 0, 155) jobGiver=RimWorld.JobGiver_Work jobList=
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)"
The only objects that I manipulated with the Satisfied Storage mod were nutrient paste dispenser hoppers which held rice.