Source Filmmaker

Source Filmmaker

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Force field
   
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Model
Tags: SFM
File Size
Posted
179.069 MB
Nov 3, 2018 @ 3:44pm
1 Change Note ( view )

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Force field

Description
At last here's the last of the 3 models. Hope you all enjoy I'll take a few days break before I get on with anymore models.

==================================Issues===================================

BUGS:
I know there's an apparent problem, not just with the shield but also the Heatwave and TF2 water models too. I've mentioned about it in the comments that I can't fix it due to:

1. Lack of help.
2. The fact that I can't fix something that appears fine on my side as you can tell with the photos.
3. And that it's a problem I don't have any inside knowledge about.

If you know anyway to fix it I'm all ears to try it but I will need someone to tell me if it worked or not, instead of going quiet after saying you'll get back to me, because people keep doing that and I'm left wondering.
Judging by the comments however it seams this is only happening to certain people so it maybe somehow a problem on your end. So until someone can help us out all I can do is apologise.

===========================================================================

If you follow me on the group I just started here: http://steamcommunity.com/groups/SFMWSS

You can read more info on the group discussion posts I made to address group rules and address my capabilities with making items for SFM workshop.

List of types of items I'll cover in the workshop and my capabilities here:
https://steamcommunity.com/groups/SFMWSS/discussions/0/1696043263496400078/
After reading at least the sections to do with what you want to suggest there is a separate suggestion box in the discussions section post for you to drop your suggestions into.

Make suggestions (no porting requests) here:
https://steamcommunity.com/groups/SFMWSS/discussions/0/3288067088127417241/

Includes:
Phobias\General\Effects\Force_field\force_field.mdl
33 Comments
Kingpin SeGa Apr 7, 2024 @ 11:52am 
Is it possible to make it a flat disk?
TsuriaDragon Oct 13, 2022 @ 4:02pm 
I have an question could the halo 3 bubble shield hex textures be added to this model skin selection?
That_MrBlack Aug 29, 2022 @ 2:32am 
mmm shields
Phobias  [author] May 18, 2020 @ 3:44pm 
@Latin Stalin
Happy to help.
Latin Stalin May 18, 2020 @ 3:35pm 
@Phobias thanks for the help. I finally figured it out!! Thanks alot!
Phobias  [author] May 12, 2020 @ 5:47am 
@Latin Stalin
I only asked that question because Skin 0 uses a type of shader in it's coding where as the rest share another type. Which to colour it uses one of two codes depending on the shader/skin.
Phobias  [author] May 12, 2020 @ 5:47am 
@Latin Stalin
For skin 0
Step 1: Right click model in "animation set editor" and near the bottom of the drop down list click on "add override materials".
Phobias  [author] May 12, 2020 @ 5:47am 
@Latin Stalin
Step 2: Right click model in "animation set editor" again only this time go to show in "element viewer" then look for materials and click the + next to it to open up all the skins inside.
Phobias  [author] May 12, 2020 @ 5:46am 
@Latin Stalin
Step 3: Skin 0 I named "Forcefieldskin" so after opening it right click it's name in green letters and in the drop down go to "Add attribute" and click on "Vector 3"
Phobias  [author] May 12, 2020 @ 5:46am 
@Latin Stalin
Step 4: When a little window pops up type "$color" <== Without the quotes. and click ok. Expect the skin to go black. toward the right side of "$color" you should see the values at "0 0 0" it is the colour values in order of red, green, blue. Type in whatever you want just remember to keep the numbers spaced apart. "1 1 1" is the skin's default value but you can use say "0.5 0.5 0.5" if you want it will make that value half as light. or make it twice as bright with "2 2 2"