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Happy to help.
I only asked that question because Skin 0 uses a type of shader in it's coding where as the rest share another type. Which to colour it uses one of two codes depending on the shader/skin.
For skin 0
Step 1: Right click model in "animation set editor" and near the bottom of the drop down list click on "add override materials".
Step 2: Right click model in "animation set editor" again only this time go to show in "element viewer" then look for materials and click the + next to it to open up all the skins inside.
Step 3: Skin 0 I named "Forcefieldskin" so after opening it right click it's name in green letters and in the drop down go to "Add attribute" and click on "Vector 3"
Step 4: When a little window pops up type "$color" <== Without the quotes. and click ok. Expect the skin to go black. toward the right side of "$color" you should see the values at "0 0 0" it is the colour values in order of red, green, blue. Type in whatever you want just remember to keep the numbers spaced apart. "1 1 1" is the skin's default value but you can use say "0.5 0.5 0.5" if you want it will make that value half as light. or make it twice as bright with "2 2 2"