XCOM 2
174 ratings
[WOTC] Muton Elite
 
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56.435 MB
Oct 31, 2018 @ 2:38pm
Nov 14, 2018 @ 12:00pm
11 Change Notes ( view )

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[WOTC] Muton Elite

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Description
Alien Elite Pack

This mod adds a new enemy variant, the Muton Elite.

== Abilitys ==
-Personal shield

Weapon: 5-8
Grenade: 5-6
Melee: 7-9
Overall, he does 1 more damage than the normal Muton.

== Stats ==
Aim: 90
HP: 9/11/13/15
Defense:15
Armor:2 (3 on legend)
Will:80

== When he appears? ==
He can be a leader at forcelevel 10.
He can be a follower at forcelevel 15.
He can follow: Berserker,Archon,Andromedon,Gatekeeper and SpectreM2.
Normal Muton will appears less in late game in favour of Muton Elite.

== Compatibility ==
This mod should be compatible with any mod.

== Thank to ==
Pavonis Interactive: This mod uses the model from the Long War Alien Pack.

== Update 1.1 ==
-He now uses the LW2 Muton elite weapon
-Added Personal shield ability
-Improved AI

== Update 1.2 ==
-The cannon now have the right colours(black)
-Added FX to the personal shield

== Update 1.3 ==
-Autopsy added
-New item: Personal shield vest:
* +2HP
* Grand the ability Personal shield:
-Start with 2 charges.
-Add 3 ablative armor for only 1 turn.
-It is a free action

-You will need to start a new campaign to be able to do the new autopsy and get the new item
Popular Discussions View All (1)
0
Dec 4, 2018 @ 7:31pm
French translation
zetmerguez
< >
74 Comments
Dragon32 Feb 25 @ 10:41am 
Wonder if "CIN_Autopsy_MutonM3_LW.bk2" and "CIN_Autopsy_MutonM3_LW.txt" need to be there too? They're included in LW 2 archive but not here...
Deadput Feb 25 @ 4:49am 
Hey I've forgot to tell you about this for weeks now sorry but was just going through my mod list when I just remembered that I was watching a youtube campaign (ChristopherOdd's latest season) and when he did the autopsy he didn't get the cutscene for it.

I don't know if it might of been on his end but just thought I should let you know. (Better late then never I suppose)
Swanky Feb 3 @ 11:23am 
I love how the modding community is constantly putting out all these high quality enemy types. Thank you very much! :)
hectorzx  [author] Jan 27 @ 11:24am 
@Panos Sigma The way the rating system work is prety awful, you need at least 200+ ratings(or more, i do not know the exact value) to be able to get 5 starts, this mod have 142 ratins (141 positives and 1 negative)
Panos Sigma Jan 27 @ 10:43am 
Dunno why this has 4 stars and not so many ratings. It works as intended, it uses a very well done and "lore friendly" model and above all it's balanced. I usually avoid custom enemy types because they tend to be on the ridiculous side appearance / game-mechanics wise. I've felt that mutons in XCOM 2 at the end game were very weak, compared to the muton elites from XCOM EU/EW, so this a good mod choice. Well done hectorzx.
hectorzx  [author] Jan 27 @ 5:15am 
@pr3dator it is already translated to spanish
pr3dator Jan 26 @ 4:12pm 
Hi hectorzx i saw some spanish words in the screenshots, do you speak it? if it why did u not translate it?
Dragon32 Nov 12, 2018 @ 11:02am 
Cool, thanks for letting me know.
hectorzx  [author] Nov 12, 2018 @ 10:44am 
@Dragon32 it is the cutscene for the autopsy, that is the way LW2 added it, so i did, and it is working fine.
Dragon32 Nov 12, 2018 @ 10:35am 
Hey hectorzx. Noticed in the mod's Content folder there's a ~13MB file "CIN_Autopsy_MutonM3_LW.webm"

All other basegame cinematics are packaged as .upk, and checking the original LW Alien Pack all of its assets in the Content folder are .upk files.

Is this included by mistake?