Sid Meier's Civilization V

Sid Meier's Civilization V

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CJ's "More than a Future" Mod
   
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32.589 MB
Oct 30, 2018 @ 4:17pm
Feb 27, 2019 @ 12:03pm
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CJ's "More than a Future" Mod

Description
[Abandoned]
I might return to this in the future, but with CIV V now being two generations behind, I'm not sure people still want this. When I stopped working on this, I released the project files on the CivFanatic forums, but unfortunately I forgot to update it here, I thought I had. Apologies. In any case, if anyone wants to take over the reins on this project, be my guest! Perhaps I'll be the one playing with it in the future, from the other side! Cheers.

Ever thought that the late-game in Civ V was quite bland? Want to spice up your gameplay?
Allow me to introduce my "More than a Future" Mod.

(Requires Brave New World and (probably) Gods & Kings)

Includes a Small Overhaul to the late-game including Units (and models for said units) from Sid Meier's Civilization: Beyond Earth.

They have been fully integrated into the Tech Tree thanks to 10 new techs!

Choose between one of the three affinities from BE:
Harmony
Purity
Supremacy

More things will be added in the future, so don't worry!
WIP- Adding effects to the technologies.
WIP-Standalone Models (as modder's resource).
WIP-Future Worlds compatible version.


Current Bugs:
-Missing Small Unit Icons on the Tech Tree (The Remaining sizes are working,though.)
-The Purity naval units (except the carrier) have looping animations that don't work properly when attacking. (They can still be strategically used, of course)
-Explorer is glitchy (I advise you not to spawn it), but it works as a unit.
-Missile Rover has Upright missiles, but when launched they appear normal and that is a problem with the bones in the model.
-Let me know if you find anything else!

-----------------------------------------------------------ATTENTION-----------------------------------------------------------
If the mod is not showing up, try the direct link OR try this method: https://steamcommunity.com/sharedfiles/filedetails/?id=837165401.
Apparently this has been a problem lately, not just with this mod, but many other ones. Simply copy the folder to your mods folder: DIRECT LINK:
https://drive.google.com/open?id=1IuP80BjYg0EM20-rgo5nEHOqswmMPA10

Note:This mod is very WIP.If you think the units are unbalanced, find any imcompatibilities and/or want to help me fixing any of the bugs just post a comment.

Special Thanks:
Thanks to all the CivFanatics Community, but specially those who helped me figuring out how to overcome some of the tecnical hurdles of this project:
-Nutty
-cd5ssmffan
-Enginseer
-Deliverator
-Troller0001

Dedicated to my friend SoapTrooper.
Popular Discussions View All (1)
0
Dec 4, 2018 @ 7:36am
Vox Populi - Compatibility
A Very Angry Garden Gnome
96 Comments
S-Man Mar 13 @ 6:12am 
Loving the models here. Have reused many in my own mods.

Quick point - the Bastion model. I'm not sure the Naval_Carrier03P_AttackBPortLeft.gr2 model works correctly.

I am reworking the attack animations, but when attacking from the left, the model will line up correctly, facing port-side to the target, then the right side guns fire.

All the animations are set up correctly.

So, for some reason, even when events 2100, 2160, and 2180 are called for, the model seems to use one of the StarBord side attacks (1100, 1160, 1180).

Still, these are beautiful!

Thanks!
AryJaey May 18, 2024 @ 4:31am 
Attacking with the cruiser naval unit crashes the game
Dorkwing Jul 22, 2022 @ 8:52am 
For everyone compaining about the mod being updated... stop relying on other other people, use modbuddy, and apply yourself!

This 'mod' is an incredible resource for applying the assets provided to your own work.

Good luck folks.
Edward Jul 6, 2022 @ 2:47am 
This is my favorite future mod, but it causes some units to not animate, hopefully it will continue to be updated.
Mumion der Unsterbliche Apr 8, 2022 @ 11:03am 
News ?
friend robocat Oct 1, 2021 @ 12:29pm 
please update this mod, especially the broken tech/unit icons asap !!!
xDanilor Jun 7, 2020 @ 4:38am 
I don't know if it's intentional or not but you forgot to add the melee naval units and the submarines... it would be great to have those. Thanks anyway for the great mod
the REAL dr. latency Apr 11, 2020 @ 9:58pm 
How did you manage to import the units from BE?
Vunu Feb 18, 2020 @ 7:21pm 
that's okay! this is an amazing mod. my friend actually managed to find an old version and i hope it's okay but we're going to use a couple of the beyond earth units (like 5 or so?) and make our own era!

if you don't want us to, that's fine. we will 100% credit you in the description of the mod for your hard work.
CJPortugal  [author] Feb 18, 2020 @ 8:06am 
@prarie02 that is indeed a nice concept, however, as I said in the comment below I suck at LUA, but maybe I will release the mod files below so someone can take over.