RimWorld

RimWorld

4,630 ratings
Real Ruins
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
3.791 MB
Oct 30, 2018 @ 11:10am
Apr 18, 2024 @ 12:15am
54 Change Notes ( view )

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Real Ruins

Description
"Everyone is dead or gone. This story is over.
Perhaps someone else will find a use for the ruins of this place."


Have you ever wondered who might be that person which will find a use for those ruins?
With this mod it might be you, or any other RimWorld player!

Server support
This mod requires a remote server to store and distribute ruins blueprints, and this server has traffic and storage fees. It's not a huge amount of money per month, but yearly bill is somewhat big and I don't have that much spare money to support it. So any help is appreciated here.
https://www.patreon.com/mrteterew
And remember, $5/month for a month is better than $1/month for a year: in the latter case you more supporting patreon than me.

Description
This mod adds ruins on your map. Ruins of real bases of other players. It also includes two events about exploring the whole abandoned bases created by real people.
You will probably want to know how many planetary maps are available for your seed, and which seed/coverage/size to pick to maximize maps count, you can check this in "distribution" section of https://woolstrand.art/view

Dev log
Some notes about ongoing development:
https://woolstrand.art/blog/
https://www.patreon.com/mrteterew/posts

I can't reform caravan!
Please read FAQ: https://steamcommunity.com/workshop/filedetails/discussion/1552146295/1744478429683591049/

Extended description
This mod generates ruins on your map. Ruins of real bases of other players.
This mod periodically uploads each user's base snapshot to the server, and when one enters a new map, this database provides pieces of those stored bases as templates for abandoned ruins.
Perhaps you'll find just empty dirty shelter with badly damaged wooden bed and a pair of chairs. Perhaps you'll be lucky enough to find someone's silver vault before scavengers from the nearest settlement arrive.

Also this mod provides two events:
Caravan found ruins happens while travelling. You can stop and investigate small ruins complex. It usually does not have any really valuable, but it worth checking anyway. It can contain hostile people or aimals though.
Pristine ruins found: a large abandoned base was discovered nearby. All local settlements sending troops there to loot, and you can also participate in this massacre. Stakes are high, but reward is even higher.

Useful links
Frequently Asked Questions: https://steamcommunity.com/workshop/filedetails/discussion/1552146295/1744478429683591049/
Change log: https://steamcommunity.com/sharedfiles/filedetails/changelog/1552146295
Ludeon Forums thread: https://ludeon.com/forums/index.php?topic=46520.0
GitHub: https://github.com/dieworld/RealRuins

Compatibility
This mod can be added anytime, it won't break your saves and will take effect when you enter into a new map, either starting a new game or with a caravan. However, you probably won't be able to remove it freely if you have active maps generated with this mod.
Popular Discussions View All (73)
406
May 2 @ 9:55am
PINNED: Compatibility issues and other bugs
MR. TETEREW
11
Aug 20, 2024 @ 12:43am
incident worker error?
Vert
54
Feb 28 @ 7:17am
PINNED: Q&A: Read this first
MR. TETEREW
2,660 Comments
SeGAD May 7 @ 2:58pm 
Please fix the mod for version 1.4 of the game, the quests do not work. I installed old versions of the mod, the quests do not work either. I really need your mod!!!
CushionSpud May 6 @ 10:31am 
I dont know if anyone else is having this problem, but if I go to a pristine ruin, my game becomes a slid show. Literally can't play it. The error says its from mods I dont even have... so I'm guessing it loading stuff from the ruins that uses other mods.
pgames-food May 5 @ 8:55pm 
"Evono 2 hours ago :When should this mod be loaded ? at the start ? end ? middle ? doesnt matter ? Please add this info in the description."

hi @enovo im using an older version of rimworld, v1.2 with about 500+ mods, and real ruins works for me at position 300 so i dont think it matters too much where its loaded
Evono May 5 @ 6:48pm 
When should this mod be loaded ? at the start ? end ? middle ? doesnt matter ? Please add this info in the description.
pgames-food Apr 25 @ 8:36pm 
hi @m what happens if you try setting a home zone where the items are, and/or a big stockpile grid before making a caravan?
M Apr 25 @ 1:20pm 
Real ruins are BUGGED sadly? Reforming caravan on regular crappy ruins NOT pristine and NO ITEMS or other pawns show up on the reform caravan menu, very strange bug I have not seen with another mod? That is UNFORTUNATE for an otherwise very good looking mod lol cheers
pgames-food Apr 18 @ 10:22pm 
@mrds hi the github has older versions here:
https://github.com/woolstrand/RealRuins
Mr. DS Apr 18 @ 3:33am 
So, i have a question, if the current version breaks quests spawning in past RimWorld in my case 1.4, where do you go to get the old versions of the mod?
Im4zoos Apr 17 @ 8:21pm 
Ryan Gosling:
UntouchedWagons Apr 15 @ 8:25am 
Why do hostile foxes and wolves appear on various maps when I have this installed?