Cities: Skylines

Cities: Skylines

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Advanced Vehicle Options
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File Size
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274.767 KB
Oct 26, 2018 @ 6:33pm
May 22, 2023 @ 2:27pm
21 Change Notes ( view )

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Advanced Vehicle Options

Description
Advanced Vehicle Options 1.9.12



Hubs & Transports DLC Mod Compatibility and Loading Issues
If you have any issues with the new Treasure Hunt DLC, please be sure to read Avanya's support discussions Game not working and the list of compatible mods.

Mod Description
This mod let you customize various options about vehicles. To access those options simply click on the vehicle icon at the bottom right of your screen (next to the policy icon). This workshop object is a fork of AVO version 1.8.2 published by Boogieman Sam[github.com], who has retired from the Cities Skylines modding community and left this mod open-sourced for the community.

Use the Vehicle Selector by Algernon for an increased individual experience to control spawing even more.

Changelog
The Changelog can be found here or on the Wiki[github.com].

Compatibility
This mod can be safely removed without impact on the savegame. The AVO setting is kept inside the save file but will not cause any harm.

Source Code
Get the source code from the repository at GitHub. Feel free to contribute more functionality and help to fix existing issues. Link to AVO GitHub repository[github.com].

Known Issues
Still existing... Vanilla passenger trains no longer spawn in color variation. (31/12/2020)

Translations
Multi-language support is now available (thanks to algernon for setting up the translation framework!). English and German language is supported out of the box.

Additional languages (with contributors):
- Chinese Simplified (by YuLun)
- Japanese (by Adon)
- Korean (by TwotoolusFLY LSh.st)
- French (by mjm92150)
- Dutch (by Olympic1)
- Spanish (by Polarsan17)
- Russian (by Angel Heavenly)
- Polish (by LazyRider)
- Italian (by Raistlin46)

You can help translating this mod by contributing to the AVO Crowdin project[crowdin.com]. Leave a comment in the Language Translation discussion, if you want to support the community.


User Guide and Troubleshooting
[github.com]

[github.com]
Popular Discussions View All (11)
24
Jul 20, 2023 @ 10:00am
PINNED: Language Translation
Tim
4
Mar 18 @ 11:38am
Public Transport Not Picking Up Passengers
Bashy (ELG3A)
5
Aug 15 @ 10:32am
PINNED: Vanilla Vehicles keep spawning !
Tim
1,616 Comments
Dark Ali Aug 31 @ 2:31pm 
@ DaOPCreeper I usually just put the vanilla vehicles in my skip file (Loading Screen Mod). Make sure that you have workshop versions; a city without fire engines is both terrible and glorious. I should actually see if there's a dedicated mod...
King Arron Aug 29 @ 10:41am 
Whenever I try and set the lean/nod to 0, it keeps changing itself back. If I change them to 0.01, the vehicles behave erratically and start jumping or doing roly-polys. Loved this mod but it’s useless now.
Tim  [author] Aug 21 @ 11:28am 
@Vannen - usually this is separated, Cargo Trains are a different type then Passenger Trains. It might be related to asset created by the author of the train asset itself.
Tim  [author] Aug 21 @ 11:27am 
@DaOPCreeper - A lot of the cargo trains I have installed come with a passenger version for dummy routes I guess. Disabling the passenger version also seems to disable the cargo version as well. Is there a fix for this? Other than that, wonderful mod, thank you
DaOPCreeper Aug 21 @ 7:20am 
anyone know of mod that has this same function for being able to control/prevent vanilla assets from spawning but for houses/residential?
Vannen Aug 21 @ 12:07am 
A lot of the cargo trains I have installed come with a passenger version for dummy routes I guess. Disabling the passenger version also seems to disable the cargo version as well. Is there a fix for this? Other than that, wonderful mod, thank you
Tim  [author] Aug 16 @ 1:48pm 
@fishermand - this is the correct way, deactivate the vanilla (untick the box) and then set to random. I can only assume, that there is another mod interfering. Recommendation: use the above linked "Vehicle Selector" from Algernon - it goes more deep into the spawning procedure of the game. Both mods are compatible with each other, Vehicle Selector will override settings of AVO.
patrioticparadox Aug 15 @ 3:27pm 
No
fishermand Aug 15 @ 3:08pm 
I turned off the vechiles in the mod when I went to service ie fire police etc if I use random still spawns the base game vechiles I turned off in the mod maje sense ?
Tim  [author] Aug 15 @ 10:37am 
@Chris6d - which vanilla vehicles types do you see spawning ?