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I've noticed a huge discrepancy between what mods are actually active, and what Skyve says there are. I activated AVO in Skyve, no change sadly.
I did not know about having mods locally, only assets. Should be a pretty easy fix then.
Additional to what patricoticparadox advised: you can always do is to copy the mod folder to the "local mod" folder: /Users/<username>/Library/Application Support/Colossal Order/Cities_Skylines/Addons/Mods
(Afterwards it should be ensured, that the item is unsubscribed and the folder deleted to avoid mods loading twice.)
If C:S starts up, it will look, if a mod is here and will load this one. Hope your issue resolves soon!
@tfbofficial - be always careful, what you want to change. Some settings may break the gameplay, as the simulation does expect a different behavior of a specific vehicle.
https://steamcommunity.com/sharedfiles/filedetails/?id=1145223801
@Raynix
Service Vehicles must be changed in the Service Building directly, e.g. Police Station. Public Transport must be changed on the Transport Line Manager. Kindly check the Wiki for steps how to do that.
Citizen vehicles should not spawn, if deactivated.
A more refined configuration can be achieved with Algernon's Vehicle Selector, which allows to control the spawn of vehicles from specific buildings. Cities Skylines uses since a release in the past a different technique for picking up available vehicles, which cannot be controlled by AVO.
It would be recommended to use a much lower value, as the game thinks, that with the 4 trucks all garbage can be dealt with. Buildings are sending "orders" with amounts to the garbage system, based on that, the trucks are spawned. With 60000 the game "thinks" all should be good to cover.