RimWorld
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[SYR] Essentials: Stone
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4
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20/out./2018 às 16:00
22/out./2022 às 15:54
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[SYR] Essentials: Stone

Em 1 coleção de Syrchalis
[SYR] Syrchalis' Mods
24 itens
Descrição
Rebalances stone types and improves colors of granite and jade.




All stone types get an overhaul to give each a clear purpose, making acquiring specific types worthwhile and choosing your starting tile more interesting. Granite is recolored to not look like sandstone. Jade gets a minor recolor and two new jade floor types are added.





Details
- All stone types are a little bit easier to mine
- All stone types have the same mass and sharp damage now
- Cutting stone blocks is faster depending on type

Sandstone
Incredibly fast to work with, but also the weakest stone type. Upgrading from wood structures with sandstone is a breeze.

Granite
The counterpart to sandstone granite adds a lot of work to construction but also yields the most sturdy structures.

Limestone
The allrounder. Average in every aspect. Sometimes overthinking it isn't the right choice and having a good reliable choice for every situation can be nice.

Slate
A large beauty offset makes slate amazing for simple structures and furniture that doesn't have inherent beauty. It is also a fast material and fragile, making it best suited to protected areas.

Marble
With a significant beauty multiplier marble is better at sculptures and otherwise already beautiful structures. It's relatively strong and needs a lot of work, allowing it to be used in areas more prone to damage.







Savegames:
  • Adding: Safe (walls might be damaged as max hp changed)
  • Removing: Safe

Incompatibilities:
  • None





Collection of my mods for RimWorld

If you enjoy my mods consider dropping me a dime:
[ko-fi.com][www.patreon.com]
Discussões populares Ver todos (1)
0
17/dez./2018 às 13:12
Customizability
AmbiguousMonk
59 comentário(s)
m33n 11 de jun. às 23:27 
Thanks
Ralathar44 5 de jun. às 1:12 
Excellent, ty for your hard work :).
Mlie 29 de mai. às 13:22 
Made an update of this:
https://steamcommunity.com/sharedfiles/filedetails/?id=3257110931
Hope it helps anyone!
thanatos 9 de mai. às 21:10 
hi 1.5 update? pls :)
davidguy207 4 de mai. às 18:22 
I heard the mod creator stopped modding, at least Rimworld modding from my understanding.
evirae 1 de mai. às 11:49 
+1 vote for interest in 1.5 :k8happy:
Farron 4 de abr. às 10:51 
1.5 update?
LoopKat 6/abr./2023 às 14:29 
Would it be possible to get this as a standalone texture mod at some point? I'm not really interested in the stat changes, but I love that jade texture
Falar 23/jan./2023 às 18:56 
(Cont).

For the work values, the mod is multiplies the baseline work amount of 2.5 by the "Work to build" factor, then adds the "Work to make" to get the total work. So Sandstone is (2.5 * 2.0) + 1 = 6 and Marble is (2.5 * 5) + 1.4 = ~14. I can't tell if the work differences were intended to be as dramatic as they are, or if there was a change in the game's baseline work value at some point.

Slate's beauty doesn't match the description, but double checking the XML confirms that Slate and Marble beauty are defined at 4 and 2. Giving slate a beauty 8 was probably kind of excessive anyway.
Falar 23/jan./2023 às 18:53 
DDBIII - I noticed the same thing and investigated. The primary cause seems to be that the base health of a wall changed from 350 (in mod summary) to 300 (in the game). Wall health values are calculated by multiplying the base health by a materials multiplier.

TLDR: Mod is mostly worked as described. Tested as of 2023-01-23.

Vanilla Stats:
Sandstone: 420 HP (1.4x), 14 work
Granite: 510 HP (1.7x), 16 work
Limestone: 465 HP (1.55x), 16 work
Slate: 390 HP (1.3x), 16 work
Marble: 360 HP (1.2x), 15 work, beauty 1

Mod Test Stats:
Sandstone: 360 HP (1.2x), 6 work
Granite: 540 HP (1.8x), 16 work
Limestone: 480 HP (1.6x), 11 work
Slate: 390 HP (1.3x), 9 work, beauty 4
Marble: 450 HP (1.5x), 14 work, beauty 2

As you can tell, these health multipliers do line up with the mod summary.