RimWorld

RimWorld

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[T] MiscStuff
   
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Mod, 1.0, 1.1, 1.2, 1.3
File Size
Posted
Updated
267.708 KB
Oct 20, 2018 @ 6:58am
Jul 21, 2021 @ 7:59am
7 Change Notes ( view )

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[T] MiscStuff

Description
I'm no longer maintaining this mod and won't be doing further updates.
This mod is stable and "complete" for RimWorld 1.0 to 1.3. Anyone is welcome to take the mod over; you can simply reupload them to a new workshop page and work from there. Let me know and I'll update this description with a link.

⚠️ An updated fork of the scrap metal walls part of this mod is available for 1.4 by Zaljerem and is available here.

For anyone interested, I've created a zip download containing various work-in-progress graphics and texture PSDs from across my mods - you can find it on the last post I made on the Ludeon forum thread, right here[ludeon.com].


About This Mod
Miscellaneous additions that don't really fit in any of my other mods.

● Scrap metal walls that are fast and cheap to build but extremely weak (artwork by Shinzy)
● A threat sensor can be built in unroofed space to provide data to alert lamps
● Alert lamps that will change colour depending on how many hostile pawns are nearby

Save & Mod Compatibility
MiscStuff should be safe to use with all existing vanilla saves.

Translations
Thanks to CANALETA for their translation to Latin American Spanish which you can find here:
https://steamcommunity.com/sharedfiles/filedetails/?id=1544470911

More Information
T's Mods are designed to be used with the most recent RimWorld stable version unless otherwise stated in the mod title - old versions are archived on the RimWorld Nexus.[www.nexusmods.com]

Enjoy T's Mods? Donations of trading cards or emotes are welcome. :)

For more information on all of my mods including prerelease versions, credits, and license information, please check the T's Mods thread on the Ludeon forums.[ludeon.com]
Popular Discussions View All (1)
1
Apr 25, 2020 @ 12:24pm
Overwriting Wall in BuildingsStructure.xml
shadowk
23 Comments
Thundercraft Jan 16 @ 5:17pm 
Just an FYI for those who want to play RimWorld 1.4 and miss the threat sensor from this:
There is an alternative that's been updated for 1.4.

MiningCo. Alert speaker
https://steamcommunity.com/sharedfiles/filedetails/?id=848309750
Telkir  [author] Aug 5, 2023 @ 7:51am 
@Zaljerem - Thanks for your work - I've added that workshop link into the description here.
Zaljerem Jul 25, 2023 @ 6:11pm 
I've spun the scrap metal walls out separately for 1.4 here: https://steamcommunity.com/sharedfiles/filedetails/?id=3009889840
CurrentlyFapping Nov 15, 2022 @ 12:14pm 
Ah no worries, glad to see you're around in some form at least lol. I've used your scrap metal walls since the early alphas.
Telkir  [author] Nov 15, 2022 @ 1:36am 
@Doki - As per the mod description, no, sorry. Anyone is welcome to update the mod and upload their fork to the workshop, and if/when that happens, I'll put a prominent link to it in the description.
CurrentlyFapping Nov 14, 2022 @ 9:05pm 
Any hope for a 1.4 update? I can grab the scrap walls and update them myself, but it'd be nice to see this small mod brought up officially.
Meanie Jan 1, 2022 @ 2:41pm 
I like the idea of the alert lamps because it allows me to use stealth raid mods without the concern that I'm just gonna get screwed over, however, If I'm in a tribal state without electricity, how would I use the lamps?

I'd like to suggest a different take on this mod, where instead of two lamps it's a single item that behaves similarly to Darkwood's glare: https://youtu.be/QimhjMGmraQ

I'll help with art and implementation if you decide to do it :D
Telkir  [author] Jul 21, 2021 @ 8:00am 
Updated for RimWorld 1.3.
lelkr May 26, 2021 @ 6:34am 
I really wish this was expanded / updated. I really love the idea of scraptown cities.
Maconnais May 1, 2020 @ 11:17pm 
@Telkir That probably might be it. What would happen once it's updated? Though I actually haven't build any non-vanilla walls yet.