429 ratings
Additional Joy Objects Classic
Mod, 1.0
File Size
1.237 MB
Oct 19, 2018 @ 5:07pm
Sep 28, 2019 @ 10:16am
14 Change Notes ( view )

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Additional Joy Objects Classic

1.1 update available here!

Mod originally by Cupro, updated to B19 1.0 by dninemfive with permission.

This mod adds new objects and activities that bring joy to colonists: board games, arcades, paintings, bookcases, medicine, and more!

Non-Steam download available here.[github.com]

Items Added:
Pile of Books: Crafting ingredient for the Reading Table and Bookcases. Purchased from Joy Traders, Exotic Traders, and Bulk Goods Traders. Also made by combining 3 Written Books.
Painting Supplies: Crafting ingredient for the Easel. Crafted or purchased from Joy Traders, Exotic Traders, and Bulk Goods Traders
Spectago Tea: A simple cup of tea. Heats up quickly for enjoyment at any time.
Perodyne: Euphoric painkillers. Purchased from Joy Traders and Exotic Traders
Paper: Brewed from either wood or cloth. Used to make books. Crafted at the Brewery.
Blank Book: Used by an artist to write a book. Crafted at the Writing Desk or bought from exotic/joy traders.
Written Book: Can be sold for a high price. 3 can be crafted into a Pile of Books, which can be used for crafting.
Arcade Cartridges: Arcade games that can be loaded into empty arcade cabinets.

Objects Added:
RimColony: A special board game purchased from traders. 1-4 players.
Book Storage: Book Rack, Bookshelf, and Bookcase. Different sized book storage for colonists to read books at.
Reading Table: A table for a colonist to read books at. Provides passive joy.
Writing Table: Used to craft and write books, as well as collate books into a Pile of Books
Easel: Can be used to craft paintings, and colonists can also doodle on it (meditative joy).
Painting: Provides beauty and joy for colonists. Be careful! An untalented artist can make an ugly painting!
Dartboard: Colonists will stand at a distance and throw darts at the board.
Chandeliers: Overhead lighting.
Arcade Construction Table: A station for duplicating arcade cartridges, crafting empty arcades, and adding cartridges to empty arcades.
Arcades: Entertain colonists while giving a small amount of XP to the skill listed below.
Homebrew: No Skills
Halva Life: Shooting
Elder Scones: Melee
The Zimz: Social
Glutendogs: Animals
Trauma Vendor: Medicine
Cooking Baba: Cooking
Rum Swirled: Construction
Plants Vs. Salamis: Growing
Speltunky: Mining
Psycho Knots: Artistic
MintCraft: Crafting
Baguettris: Intellect
All arcade cabinets can be purchased from pleasure cruisers or exotic goods traders and consume 200W of power when in use.

Save Compatability
This mod can be added to existing saves.
Always back up your saves before adding new mods as there is always the possibility for issues.

Mod Compatability
Fluffy's Mod Manager: includes manifest with load order information.
Medieval Times: Book compatability between mods
SeedsPlease (once updated): Spectago seeds added
Lost Joy Objects: complete overlap, you don't need to use both mods at once. Use that one if you want only certain parts of this mod with different behavior in the future.
Deconstruct Return Fix is not strictly needed but highly recommended if you want arcade cartridge drops to work.
RimWriter's additions overlap completely with AJO and I can't guarantee compatibility. If you want to use the mods together use AJO Lite instead.

Known Issues
- Arcade cabinets will not drop their respective cartridges unless Deconstruct Return Fix is loaded.
- Loading a save generated with Cupro's Stones enabled but not AJO will replace all Gneiss rough stone walls with piles of books. To avoid this, only use these mods together on new saves.

cuproPanda: original author
dninemfive: B19 and 1.0 updates
dracoix: bugfixing help
ζ Noxilie ζ: SeedsPlease compatibility fix
leafzxg: Chinese translation (Simplified & Traditional)
CANALETA: Spanish translation (Latin American & Castilian)
namidasechi: Japanese translation.
Unfinished Painting: Based on: Women Under Trellis by William Merritt Chase
Popular Discussions View All (1)
May 15 @ 4:45pm
PINNED: Bug Reports
< >
dninemfive  [author] Aug 13 @ 2:31pm 

I will update the 1.1 version.
Timeless Ambulant Aug 13 @ 12:44pm 
Any chance of a 1.2 update?
Haihefa Pauna Apr 21 @ 1:55pm 
woaw. im actually a idiot. i kept trying to use this one instead of the 1.1 download + d9 framework. xD well it works fine now. thanks once again :D. im sorry for the spam i noticed the ''bug report'' later
Haihefa Pauna Apr 21 @ 1:35pm 
ohh my bad ill try it tonight with deconstruct fix removed ^^ thanks :D
dninemfive  [author] Apr 21 @ 9:30am 
@Haihefa Pauna The new version is 1.1 only, and requires D9 Framework instead of Deconstruct Return Fix.
Haihefa Pauna Apr 21 @ 3:38am 
i just recieved a wall of text with alot of XML errors . but none of wich are from your mod it looked like. this morning i randomly got a rimworld update though so maybe that messed something up with other mods :/ changing back to 1.0 to see if it will works like this.
Haihefa Pauna Apr 21 @ 3:23am 
hey man, ive been trying to use it but when i try to add the mods it says '' fluffy.modmanager.different.version'' only happens with AJO and deconstruct return fix. i have the latest fluffy modmanager. when i go into the mod manager it freezes after trying to enable your mods. i dont know if i messed something up or not :/
Haihefa Pauna Apr 21 @ 1:36am 
ur the best tyvm :tank:
dninemfive  [author] Apr 20 @ 7:09pm 
@Pauaqq @Solid 9 @megacoosboy @SirVivel @soul.storm.fire @King Banhammer @Humad_4x @Deadzed09 @CaptPicard @Thesmartone777 @IceMaverick @Donkringel @Red @262858984 @Cam I Am @Haihefa Pauna @zaune_thegreywyvern This mod has been updated.
zaune_thegreywyvern Apr 16 @ 7:06am 
Really glad to hear a 1.1 version of this is in the works.