RimWorld

RimWorld

32 ratings
Additional Joy Objects
 
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Mod, 1.0
File Size
Posted
Updated
1.181 MB
Dec 25, 2018 @ 8:51pm
Jan 6 @ 1:38pm
4 Change Notes ( view )

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Additional Joy Objects

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Description
Mod originally by Cupro, updated to B191.0 by dninemfive with permission.

This mod adds new objects and activities that bring joy to colonists: board games, arcades, paintings, medicine, and more! Compared to the original, this mod doesn't include books, so it's compatible with RimWriter.

Items Added:
Painting Supplies: Crafting ingredient for the Easel. Crafted or purchased from Joy Traders, Exotic Traders, and Bulk Goods Traders
Spectago Tea: A simple cup of tea. Heats up quickly for enjoyment at any time.
Perodyne: Euphoric painkillers. Purchased from Joy Traders and Exotic Traders.

Objects Added:
RimColony: A special board game purchased from traders. 1-4 players.
Easel: Can be used to craft paintings, and colonists can also doodle on it (meditative joy).
Painting: Provides beauty and joy for colonists. Be careful! An untalented artist can make an ugly painting!
Dartboard: Colonists will stand at a distance and throw darts at the board.
Chandeliers: Overhead lighting.
Arcade Construction Table: A station for duplicating arcade cartridges, crafting empty arcades, and adding cartridges to empty arcades.
Arcades: Entertain colonists while giving a small amount of XP to the skill listed below.
Homebrew: No Skills
Halva Life: Shooting
Elder Scones: Melee
The Zimz: Social
Glutendogs: Animals
Trauma Vendor: Medicine
Cooking Baba: Cooking
Rum Swirled: Construction
Plants Vs. Salamis: Growing
Speltunky: Mining
Psycho Knots: Artistic
MintCraft: Crafting
Baguettris: Intellect
All arcade cabinets can be purchased from pleasure cruisers or exotic goods traders and consume 200W of power when in use.

Save Compatability
This mod can be added to existing saves.
Always back up your saves before adding new mods as there is always the possibility for issues.

Mod Compatability
SeedsPlease: Spectago seeds added
Lost Joy Objects: complete overlap, you don't need to use both mods at once. Use that one if you want only certain parts of this mod with different behavior in the future.
Deconstruct Return Fix is not strictly needed but highly recommended if you want arcade cartridge drops to work.
RimWriter: fully compatible.

Known Issues
- Arcade cabinets will not drop their respective cartridges unless Deconstruct Return Fix is loaded.
- Loading a save generated with Cupro's Stones enabled but not AJO will replace all Gneiss rough stone walls with piles of books. To avoid this, only use these mods together on new saves.

Credits:
cuproPanda: original author
dninemfive: B19 and 1.0 updates
dracoix: bugfixing help
ζ Noxilie ζ: fixed SeedsPlease compatibility
leafzxg: Chinese translation (Simplified & Traditional)
CANALETA: Spanish translation (Latin American & Castilian)
namidasechi: Japanese translation.
Unfinished Painting: Based on: Women Under Trellis by William Merritt Chase
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31 Comments
TheForgottenOne Feb 10 @ 10:27am 
every time i make a cart (the full arcade with game installed), or buy one, it spawn next to the construction bench or right where the drop pod was and its a full structure and i cant uninstall it or move it in any way.
dninemfive  [author] Feb 7 @ 6:28pm 
@loki4321x3 Noted.
loki4321x3 Feb 7 @ 5:42am 
Exception ticking AJO_ArcadeBG119471 (at (124, 0, 148)): System.NullReferenceException: Object reference not set to an instance of an object
at AdditionalJoyObjects.CompArcadeStandbyPower.InUse () [0x00000] in <filename unknown>:0
at AdditionalJoyObjects.CompArcadeStandbyPower.CompTick () [0x00000] in <filename unknown>:0
at Verse.ThingWithComps.Tick () [0x00000] in <filename unknown>:0
at Verse.TickList.Tick () [0x00000] in <filename unknown>:0
Verse.Log:Error(String, Boolean)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()


Could conflict with Turn It On and Off v1.3 [1.0] but its the first time the error appeared
dninemfive  [author] Feb 5 @ 10:11pm 
@AznDevil What conflicts?
AznDevil Feb 5 @ 9:09pm 
Conflicts with "More Furniture" mod :(
dninemfive  [author] Feb 1 @ 3:30pm 
@Natalo77 None known. The defs and classes all have fairly unique names which would probably only conflict if someone tried to, and all patching is done using Harmony.
Natalo77 Feb 1 @ 2:25pm 
Any hard incompatabilites?
Lylah Lubov Jan 28 @ 8:44pm 
I'm using the Classic version, but thought I'd pipe in to say that I'm having the same arcade table issue as @oracle063 I have tons of mods installed, and haven't tried changing the orders around.. I just use the cartridges for the extra silver when I'm desperate. Thanks for keeping the mod alive :)
oracle063 Jan 10 @ 2:31am 
I figured it might but the other items work like a charm, getting the paint plants and painting done nicely. its just the arcade, ill go through the mod list and see if there is anything that might conflict. i only really have weapons and some furniture mods installed though. so it shouldnt be too hard to find the culprit.
dninemfive  [author] Jan 9 @ 10:56pm 
@oracle063 Wait, it builds the building right in front of the table? That's not right. It should come out as a minified Thing. It sounds like a mod conflict tbh, since nobody else's reported it.