RimWorld

RimWorld

855 ratings
Crafting Quality Rebalanced
6
4
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
3.389 MB
Oct 18, 2018 @ 10:25am
Jul 4 @ 5:50am
22 Change Notes ( view )

Subscribe to download
Crafting Quality Rebalanced

Description
Rebalances item crafting quality, for example a skill 20 crafter will not have the chance to make an awful item anymore.

If anybody wants to translate it into different languages, feel free to contact me.

In Detail:
A skill 9+ pawn will make at least a poor item.
A skill 13+ pawn will make at least a normal item.
A skill 17+ pawn will make at least a good item.
Affects everything where quality is decided by skill, so smithing, tailoring, construction, art,...

You can adjust the skill thresholds in the mod settings menu, now with an option for every quality, excellent and masterwork are disabled by default.

Legendary is now a chance instead of a guarantee, if you want a guarantee just set it to 100%.

I did not change the probabilities of other qualities, just removed the possibilitiy to make a bad quality thing for high skill colonists.
Source code is included and on Github[github.com]

Compatibility:
Incompatible with the "Perfectionist" trait from Vanilla Traits Expanded, with that a pawn won't make legendary items.
Other than that compatible with almost every mod, I've only found Static Quality Plus B18 to be incompatible, and when you use these two mods together, mine just will not work. Other than that there could be conflicts if some mod changes the function that gives a random quality item based on a given skill.

1.0 Version is also on Ludeon Forums[ludeon.com].

B19 Version:
Steam Workshop
Ludeon Forums[ludeon.com]
NexusMods[www.nexusmods.com]

B18 Version:
Steam Workshop
Ludeon Forums[ludeon.com]
NexusMods[www.nexusmods.com]

License:
Modpackers may use it but have to link to this site, the post in the Ludeon forum or to the mod on Nexusmods. Derivates are allowed.

Credits:
This mod uses Harmony by Andreas Pardeike.
Thanks to Proxyer for the japanese translation.
Thanks to 53N4[github.com] for the spanish translation.
Thanks to pepezilla for the french translation.
Thanks to HawnHan for the chinese translation.
196 Comments
Davi Aug 18 @ 8:03am 
Oooh ok gotcha, thanks.
Phomor  [author] Aug 18 @ 12:32am 
Setting masterwork and legendary skill level above 20 does not disable the chance for a random masterwork or legendary.
It only disables that a pawn at or above the set skill level only makes masterwork items. If you have a level 20 crafter the normal chance for a masterwork item still applies.
(Though I think random legendaries aren't a thing anymore? Think you need an inspiration for that now, not quite sure though.)
Davi Aug 14 @ 2:10pm 
Hey im still getting masterwork and legendary stuff when i set those 2 to 22 in settings, is the mod not working or whats up with that?
Adorablorp Jul 24 @ 8:56am 
Ah yup I see it in the description now, must have skimmed over it sorry.
Phomor  [author] Jul 24 @ 12:18am 
It already works for building
Adorablorp Jul 23 @ 6:23pm 
Do you know of any mods similar to this for building quality, or maybe add building quality into this?

Like the mod btw.
Proxyer Jul 4 @ 6:39am 
Thnak you 1.6 update! :happypug:
Phomor  [author] Jul 4 @ 5:51am 
Should work with 1.6 now
Phomor  [author] Jun 16 @ 1:12pm 
I'm not sure when I'll have time to look into 1.6, at least functions for the mod settings seem to have changed and don't work anymore. The last few updates I didn't actually need to change anything, this one it seems like I do have to.
teoriasblack Jun 16 @ 8:32am 
1.6 please!