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Template.RangeAccuracy = class'X2Item_DefaultWeapons'.default.SHORT_CONVENTIONAL_RANGE;
Template.BaseDamage = class'X2Item_XpackWeapons'.default.BULLPUP_CONVENTIONAL_BASEDAMAGE;
Template.Aim = class'X2Item_XpackWeapons'.default.BULLPUP_CONVENTIONAL_AIM;
Template.CritChance = class'X2Item_XpackWeapons'.default.BULLPUP_CONVENTIONAL_CRITCHANCE;
Template.iClipSize = class'X2Item_XpackWeapons'.default.BULLPUP_CONVENTIONAL_ICLIPSIZE;
Template.iSoundRange = class'X2Item_XpackWeapons'.default.BULLPUP_CONVENTIONAL_ISOUNDRANGE;
Template.iEnvironmentDamage = class'X2Item_XpackWeapons'.default.BULLPUP_CONVENTIONAL_IENVIRONMENTDAMAGE;
Template.NumUpgradeSlots = default.DC17B_IUPGRADESLOTS;