RimWorld

RimWorld

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Slave Outfits Cosmetic [Depreciated]
   
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Mod, 1.1, 1.2, 1.3
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1.074 MB
Sep 28, 2018 @ 1:31am
Jul 25, 2021 @ 10:31am
10 Change Notes ( view )

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Slave Outfits Cosmetic [Depreciated]

Description
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Due to changes in the original mod, this mod is too similar to justify having two versions and will no longer be updated.

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Please use only one version of the mod. Running both will mostly likely cause problems.
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A requested version of the mod. The clothes are just that, clothes. No work speed buffs or social interaction malus.

Version with work speed bonuses: https://steamcommunity.com/sharedfiles/filedetails/?id=1522429439

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For prisoners to wear the hats, they must be placed in the prisoner room first. You must also wait for the prisoners to wear the hats before placing the uniforms in the room. If the prisoners are wearing the uniform already they will not wear the hats.

See pinned discussion for more info.

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Do you have a bunch of slaves/prisoners wearing the same clothes as your colonist? Did your inner slaver get triggered because you just can't find proper a uniform mod?
Give your beloved prisoners the outfits they deserve at last! Concentration camps not included.

This is a really basic mod that adds some apparel for slaves and prisoners. Use with prison labor and/or slavery mod for best results.

Latest Changelog
V1.6.1 7/25/21
Added SlaveSuppressionOffset to clothes.



V1.6 7/21/21 Added 1.3 to supported versions. Moved clothes to vanilla research. Fixed defName naming convention. Finally removed depreciated workbench.
V1.5.0b 8/13/20 Added 1.2 to supported versions.
V1.5.0 3/21/20 Rimworld 1.1 update. Added packageID to About.xml. Removed ability to disable research. HugsLib no longer required.

V1.4.7 11/2/19 Brought mod up to date with the other version of the mod. Temperature and armor values will change with material the clothing is made from. Spacer helmet made on machining table. Some recipes changed to allow fabrics other than cloth to be used.
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Mod originally created by Gerrymon. https://steamcommunity.com/profiles/76561198089422935
Ludeon forum post for original mod: https://ludeon.com/forums/index.php?topic=40821.0

B19 Version: https://steamcommunity.com/sharedfiles/filedetails/?id=1543031505
Popular Discussions View All (1)
0
Sep 28, 2018 @ 2:39am
PINNED: Prisoners and Hats
Usgiyi
36 Comments
Usgiyi  [author] Sep 3, 2021 @ 2:44pm 
@MONKE The answer is on the previous page of comments. No, I haven't added any
specific compatibility for CE. It doesn't cause any real problems other than the mod's clothes having very low armor values.

Of course I have no idea if anything has changed with CE regarding apparel since then. I don't use CE because its such a pain in the ass compatibility-wise.
Lupine the Catgirl Sep 3, 2021 @ 1:13pm 
Is this CE compatible?
Quilboar Aug 9, 2021 @ 8:14pm 
Is there a way to allow modded factions to spawn with these clothes? (would look great on raiding peasants in medieval runs)
The Bard of Hearts Jul 21, 2021 @ 10:13pm 
awesome, thanks!
Usgiyi  [author] Jul 21, 2021 @ 5:46pm 
Updated. I've changed the defNames for the clothes. So if you had any they will be removed when you load the save. I've also moved the clothes to vanilla research, so there's no mod research tab anymore.
The Bard of Hearts Jul 20, 2021 @ 7:22pm 
+1 for a 1.3 update! :steamhappy:
thewanderingoutsider Jan 20, 2021 @ 5:16pm 
@The Bard of Hearts That's pretty funny, even if it is a technical necessity to make the mod work.
Usgiyi  [author] Oct 8, 2020 @ 11:11am 
The pinned discussion explains it.
Usgiyi  [author] Oct 8, 2020 @ 11:10am 
Was the only way I know of to make prisoners wear hats.
The Bard of Hearts Oct 7, 2020 @ 9:04pm 
I've just noticed... the Bandana covers the Head, Left Ear, Right Ear, Left LEG and Right LEG???? I put a cloth on my head so my legs will be protected?? :steamhappy: :steamfacepalm: