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https://steamcommunity.com/sharedfiles/filedetails/?id=2502518544
My only suggestion would be to make interactions more relevant to whatever situation our pawns find themselves in...
Example being; chatting about weapons/ammo/wounds/etc during combat instead of muffalos and milk.
Now I have zero experience making mods so I have no idea how difficult it would be to do but I do think it would be some very tasty icing on the cake if it could be done! ^.^
I wanted to suggest something, but I'm not sure if possible... A "Do not show during combat" setting, do you think it can be done?
The reason is because I can see enemy chatting about completely random things as they fight my people, which is a bit weird, but I don't want to disable seeing messages for other factions, so It has to be specifically about combat, because:
- One might still like to see visitors, guests and caravaneers talking to each other
- Enemies do not count as "drafted" so the do not show while drafted does not work for that
- Finally, a simpler "do not show for hostile factions" wouldn't work either because I don't mind them talking while setting up siege camp/not in combat XD
BUT the options menu definitely has a rendering problem. I got it to show two times by messing around with the texture compression option, UI scsle, full screen toggle, etc. However, I could not exactly reproduce it a third time consistently. Currently the options menu does not show to me: Borderless window, 1440p, UI 1.5x, texture compression off. (I also tried disabling EVERY mod except this one and HubLibs, same issue). Hope this shed some light on the issue, an exact settings combination eludes me.
Still using it tho :) thx